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AppleTomaTo's Custom Enchants

Датапак Datapack

Adds 61 unique custom enchantments inspired by Minecraft Dungeons & RPGs! Includes Vein Miner, Tree Chopper, Auto Smelter, Void Strike, and more.

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AppleTomaTo's Custom Enchants

AppleTomaTo's Custom Enchants adds 81 unique, high-quality custom enchantments to Minecraft! Inspired by Minecraft Dungeons and RPG mechanics, this data pack seamlessly expands survival gameplay using Minecraft 1.21's native enchantment component system.

  • 100% Vanilla Data Pack (No mods required!)
  • Fully integrated into Enchanting Tables, Villager Trading, and Structure Loot Chests.
  • Built-in QoL features: Vein Miner, Timber, and Auto Smelter.

| Ricochet | Causes arrows and tridents to reflect from walls while retaining most of their speed. They can bounce 2 or 4 times. | Bows, crossbows, tridents | II | Standard | | Riptide Crash | Arms a shockwave after a Riptide dash. Landing or colliding with an entity creates a terrain-safe blast that deals 6 or 9 damage and knocks nearby entities away. | Tridents | II | Standard | | Bedrock Breaker | Allows the player to remove bedrock by attacking it with the enchanted pickaxe. Each block costs about 0.5% of the pickaxe's maximum durability. | Pickaxes | I | Ancient City | | Bright Vision | Grants continuous Night Vision while the enchanted helmet is worn. | Helmets | I | Standard | | Auto Feed | Restores a small amount of hunger and saturation once every minute. It helps during exploration but is not strong enough to replace food. | Helmets | I | Standard | | Magnet | Automatically pulls dropped items toward the wearer from a radius of 4, 8, or 12 blocks. | Chestplates | III | Standard | | Step Assist | Increases step height by 0.6 blocks, allowing the wearer to walk up full blocks without jumping. | Boots | I | Standard |

Curses

Enchantment Description Compatible Items Max Level Acquisition
Curse of Giantism Increases the wearer's size by 40% per level, reaching 2.6 times normal size at level IV. It cannot coexist with Curse of Dwarfism. Chestplates IV Curse Loot
Curse of Dwarfism Reduces the wearer's size by 20% per level, shrinking the player to 20% of normal size at level IV. It cannot coexist with Curse of Giantism. Chestplates IV Curse Loot
Curse of Decaying Damages the equipped or held item by 2% of its maximum durability every 5 seconds. Any item with durability I Curse Loot
Curse of Enchant Prevents the cursed item from being combined with any other enchantment. Swords, axes, spears, mace, bows, crossbows, tridents I Curse Loot

Melee and Combat

Enchantment Description Compatible Items Max Level Acquisition
Ambush Doubles damage against non-player enemies that have not engaged the attacker. It has no effect in PvP. Swords, axes, spears, mace I Standard
Aerial's Bane Deals 2 additional damage per level to enemies that are not touching the ground, up to 10 bonus damage. Swords, axes, spears, mace V Standard
Critical Hit Adds 2, 4, or 6 damage to a valid falling critical attack. It stacks with the normal critical-hit multiplier. Swords, axes, spears, mace III Standard
Committed Deals 2, 4, or 6 additional damage to targets below half health. Swords, axes, spears, mace, bows, crossbows, tridents III Standard
Unchanting Deals 2, 4, or 6 additional damage when the target is wearing at least one enchanted armor piece. Swords, axes, spears, mace III Standard
Illager's Bane Deals 2.5 additional damage per level to illagers and related enemies, up to 12.5 bonus damage. Swords, axes, spears, mace V Standard
Enigma Resonator Adds 1 damage by default and gains another 1 damage at experience levels 5, 15, 25, 35, 45, and 60, for a maximum bonus of 7. Swords, axes, spears, mace I Standard
Void Strike Builds power with consecutive hits. Each stack adds 1.5 damage; the stack limit rises from 5 to 9 with enchantment level, allowing up to 7.5–13.5 bonus damage before the cycle resets. Swords, axes, spears, mace V End City
Cowardice Deals 2 or 4 additional damage while the attacker is at full health. Taking any damage immediately disables the bonus until fully healed. Swords, axes, spears, mace, bows, crossbows, tridents II Standard
Dynamo Deals 2, 4, or 6 additional damage while attacking at lunge speed. Ordinary sprinting is not fast enough to activate it. Spears III Standard
Leeching Permanently adds 1 or 2 damage and restores 4 HP, or 2 hearts, whenever the wielder defeats a mob. Swords, axes, spears, mace, bows, crossbows, tridents II Standard
Life Steal Restores health whenever an enemy is struck by granting Regeneration II or III for 2 seconds. Swords, axes, spears, mace II Ancient City
Stun Completely stops a struck target for 1 or 2 seconds. After activating, Stun has a 5-second cooldown before it can trigger again. Swords, axes, spears, mace II Standard
Freezing Applies Slowness III to struck targets for 3 or 5 seconds. Swords, spears, mace II Standard
Poison Cloud Creates a 5-second lingering cloud at the target that applies Poison I or II to entities inside it. Swords, spears II Standard
Radiance Creates a 5-second lingering cloud at the target that grants Regeneration I or II. The cloud can heal allies and enemies alike. Swords, spears II Standard
Weakening Applies Weakness I or II directly to the struck target for 5 seconds. It does not create a lingering cloud. Swords, spears II Standard
Guarding Strike Grants Resistance II for 5 seconds after defeating a mob, reducing incoming damage by 40%. Swords, axes, spears, mace I Standard
Refreshment Defeating a mob clears active item cooldowns throughout the player's inventory, including shield-disable cooldowns. Swords, axes, spears, mace I Standard
Echo Repeats the sword's base attack damage on the same target 1 second after the initial hit. Swords I Ancient City
Busy Bee Summons 1, 2, or 3 temporary angry bees at the location of a defeated mob. The bees seek nearby hostile targets. Swords, axes, spears, mace III Standard
Exploding Defeating a mob creates a terrain-safe explosion that deals 7 damage within 4.5 blocks. Players are immune to this explosion. Swords, axes, spears, mace, bows, crossbows, tridents I Standard
Prospector Gives defeated mobs a 15%, 30%, or 45% chance to drop an emerald. Swords, spears III Standard
Rampaging Defeating a mob has a 25%, 35%, or 50% chance to grant Haste I, II, or III. Higher levels also last longer. Swords, axes, spears, mace III Standard
Shockwave Has a 25% or 45% chance on hit to send three damaging shockwaves through enemies behind the target. Each shockwave deals 5 damage and does not hurt players. Swords II Ancient City
Thundering Has a 20% or 35% chance to summon real lightning at the struck target. The wielder briefly gains protection from their own bolt. Swords, axes, spears, mace, tridents II Standard
Dragging Pulls a struck target toward the attacker and lifts it slightly off the ground. Swords, axes, spears, mace I Standard
Lightning Focus When lightning strikes within 24 blocks of the wielder, nearby enemies around the strike take 6 additional lightning damage. Swords, axes, spears, mace, tridents I Standard
Fear Extends a creeper's remaining fuse by 1 second every time the creeper is hit, giving the attacker more time before it explodes. Swords, axes, spears, mace I Standard
Wind Propulsion While standing on the ground, attacking a block with the mace launches the player upward. Launch strength increases to 0.9, 1.25, or 1.6. Mace III Trial Chamber

Armor and Elytra

Enchantment Description Compatible Items Max Level Acquisition
Final Shout While at or below 20% health, continuously grants Strength I, II, or III. Helmets III Standard
Frenzied While at or below 50% health, continuously grants Haste I, II, or III. Helmets III Standard
Gravity Pulse Every 3 seconds, pulls and lifts nearby hostile mobs and other players within 6, 9, or 12 blocks. Helmets III End City
Reckless Reduces maximum health by 40% but adds 2, 4, or 6 melee attack damage. Helmets III Standard
Deflect Has a 20%, 35%, or 50% chance to completely ignore incoming projectile damage. Chestplates III Standard
Recycler Returns one arrow to the wearer's inventory whenever the wearer is struck by a projectile. The incoming damage is not prevented. Chestplates I Standard
Rush Taking damage grants Speed I, II, or III for 4 seconds. Any source of damage can activate it. Boots III Standard
Snowball Every 3 seconds, fires snowballs at the nearest 1, 2, or 3 hostile mobs or enemy players within 16 blocks. A hit completely stops nearby targets for 2 seconds. Chestplates III Standard
Lucky Explorer Gives a small chance to drop an emerald while moving. Higher levels make more independent rolls and therefore improve the chance. Boots III Standard
Wax Wings Prevents the normal durability loss caused by slow elytra gliding, but firework boosting consumes about 4 additional durability. Elytra I End City
Propulsion While gliding with an elytra, hold jump to accelerate forward at firework-like speed. Higher levels increase acceleration, and every boost consumes food. Elytra III End City

Bows and Crossbows

Enchantment Description Compatible Items Max Level Acquisition
Accelerate Multiplies fired arrow speed by 1.7x, 2.3x, or 3.0x. Fishing bobber speed is also increased, and faster arrows naturally deal more impact damage. Bows, fishing rods III Standard
Bonus Shot Fires one free extra arrow toward the nearest hostile mob within 24 blocks whenever the weapon is fired. Bows, crossbows I Standard
Chain Reaction Adds 1–4 extra arrows to each shot for a total of 2–5 tightly grouped projectiles while consuming only one arrow. Bows, crossbows IV Standard
Critical Shot Gives each fired arrow a 25%, 35%, or 45% chance to deal triple damage. Bows, crossbows III Standard
Fuse Shot Gives arrow hits a 20%, 35%, or 50% chance to create a terrain-safe explosion dealing 6 damage in a 3.5-block radius. Players are immune. Bows, crossbows III Standard
Levitation Shot Applies Levitation II, III, or IV to the target for 1 second, launching it sharply upward. Bows, crossbows III End City
Tempo Theft Slows the target for 4 seconds while granting the shooter Speed for 4 seconds. Both effects become stronger at level II. Bows II Standard
Ghast Replaces crossbow arrows with explosive fireballs and increases crossbow charge time by 0.75 seconds. Explosion size and damage increase through levels I–III. Crossbows III Bastion Treasure
Gravity Destroys an arrow when it lands and pulls nearby mobs and players toward the impact point from within 8 blocks. Bows, crossbows I End City
Breezing Arrow Creates a gust on impact that pushes entities away within 6 blocks. A directly hit target is also launched briefly into the air. Bows, crossbows I Trial Chamber
Echo Shot Makes arrows explode on impact without breaking blocks. The blast damages nearby entities for 4, 6, 8, 10, or 12 bonus damage, while the shooter is immune. Bows, crossbows V Ancient City

Fishing and Fish

Enchantment Description Compatible Items Max Level Acquisition
Gotcha Reeling in a hooked entity completely stops it for 2 or 4 seconds. Fishing rods II Standard
Fisher's Hug Reduces fishing-rod durability consumption by 30%, 50%, or 70%. Fishing rods III Standard
Angry Fisher Turns the fishing rod into a weapon. Hooked mobs and players struck by the bobber take 3 or 6 damage. Fishing rods II Standard
Slippery Fish Hitting another player with the enchanted fish has a 25% chance to force them to drop their main-hand item. Cod, salmon, tropical fish, pufferfish, cooked cod, cooked salmon I Enchanted books from villager trades or general loot, applied with an anvil; also available through commands

Compatibility Notes

  • Some enchantments are mutually exclusive for balance, similar to Sharpness, Smite, and Bane of Arthropods in vanilla Minecraft.
  • Auto Smelter cannot be combined with Silk Touch.
  • Magma Walker cannot be combined with Frost Walker or Depth Strider.
  • Curse of Giantism and Curse of Dwarfism cannot be combined with each other.
  • Curse of Enchant cannot be combined with any other enchantment.
  • Structure-exclusive enchantments never appear in the Enchanting Table, villager trades, or unrelated loot chests.

Installation

  1. Download AppleTomaTos Custom Enchants.zip.
  2. Place the .zip file into your world's datapacks folder (.minecraft/saves/<your_world>/datapacks/).
  3. Run /reload in-game or re-enter your world!
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