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Датапак Datapack

Enchantability

Modifies enchanting through an enchant limit, rebalancing, and custom enchants that aim to encourage different playstyles while keeping the balance vanilla-like.

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It's yet another minecraft enchant overhaul! What makes this different, you ask?

This datapack was made to retain the vanilla system as in tact as possible while allowing for the customisability and strategy through mixing and matching new and old enchantments under an enchant limit. The limit is lenient enough to fit most vanilla enchantments, but you have to pick between them and a slew of custom enchants!

Overview

  • ~25 custom enchants, most aiming to provide QOL rather than being combat-orentiated, with some made to give weaker material items a use.
  • Enchantments have a ★ limit.
    • Each enchant level counts as 1★ (eg: eff 3 + unbreaking 2 costs 5★). Curses subtract ★s.
    • Each item has a ★ limit, depending on the item. Weaker items generally have a higher ★ limit.
    • If an item exceed the ★ limit, it becomes overenchanted and takes more durability damage. (The further it exceeds, the greater the damage.)
    • Some enchants are only available at level III, hence they always cost 3★.
  • Alternate ways of obtaining enchanted books.
    • Books can be cloned by echo shards (tradable by wandering traders).
    • Level I and II books (or III for enchants locked at that level) can be crafted with amethyst shards and a corresponding item.
  • Anvil repairs do not increase in cost (No 'too expensive'). Combining enchants still increases cost, but by less.

Showcase of a bunch of enchanted items with the datapack

Crafting of a Mending III book, and duplication of it using an echo shard

Enchant / Misc changes

  • The relevant tool is shown as part of the enchant. Worn armors also show the total protection points.
  • Incompatible enchants are now compatible (except for loyalty + channeling. Fortune overrides silk touch.)
  • Mending, Infinity, Multishot and the 2 vanilla curses are locked to level III (costs 3★)
  • Elytras can be enchanted in the Enchanting Table
  • Compasses can be cloned with an iron block (this also clones Overlode).
  • Many nicher enchants, or enchants that would be too weak with the star system are buffed/changed:
Enchant Changes
Fire and Blast Protection Combined into Fireblast Protection, gives 3 protection points
Projectile Protection Protects against potion effect damage and falling blocks, gives 3 protection points
Feather Falling Protects against elytra KE, increases safe fall distance, gives 4 protection points
Respiration Level II and III gives a larger oxygen bonus, protects against drowning and suffocation
Thorns Deals more damage overall and no longer causes durability damage
Bane of Arthropods Slows ALL mobs, deal more damage
Smite Gives ALL mobs weakness, deals more damage, works on creepers
Impaling Works in rain and on any submerged mobs
Frost Walker Turns lava into magma blocks
Unbreaking On armor, is about twice as effective
Punch/Knockback/Flame/Fire Aspect Twice as effective
Wind Burst Boosts you when using a mace with elytra flight
Curse of Vanishing Still functions when keep inventory is on

[Image of enchanted netherite boots showcasing removal of incompatibility and total protection level being shown]

New Enchants

Most enchants can be found on any enchanted book loot or mob equipment, but also appear in specific places. Finding the book/enchant for the first time unlocks its recipe. More details of each enchant can be found in the text files bundled with the datapack.

Armor:

Enchant Description
Melee Protection I-IV Protects against melee attacks by 2 protection points
(Helmet) Satiation III Fills hunger using durability
(Chestplate) Steady Body I-II Reduces knockback by 60 at level I, and eliminates knockback and explosion knockback at level II
(Chestplate) Chest Stretch I-V Increased block reach and slightly increased entity reach
(Chestplate) Vacuum I-II Sneaking attracts nearby items, xp, landed arrows and tridents
(Chestplate, Elytra) Aero Affinity Reduce mining speed penalty when in the air
(Leggings) Charge Jump I-V Hold sneak to charge up a 1.5~8 block jump
(Boots) Terra Speed I-III Increased speed on overworld surface blocks (sand/dirt/grass/ice...) at the cost of durability
(Boots) Blockstep 1 block step height at the cost of durability when walking
(Gold Armor) Heart of Gold III At high health, armor strengthens, gains durability, and raises max health, but vice versa at low health
(Turtle Helmet) Shell Shield I-II Sneaking on the ground gives resistance and reduces knockback at the cost of slowness
(Elytra) Refuel I-V Grants 1 temporary rocket per level when not flying
(Elytra) Curse of Rocket Recoil I-II Using rockets while flying damages you and the elytra
(Helmet) Curse of Oozing Applies Oozing on you and often on mobs that damage you
(Chestplate) Curse of Infestation Applies Infestation on you and sometimes on mobs that damage you
(Leggings) Curse of Weaving Applies Weaving on you and often on mobs that damage you
(Boots) Curse of Wind Charged Applies Wind Charged on you and often on mobs that damage you

Weapons:

Enchant Description
(Bow) Trueshot III Arrows are not affected by gravity
(Crossbow) Turbulence I-III Arrows within 2~4 blocks of a flying mob explode to deal 10 damage

Tools:

Enchant Description
(Pick/Axe/Shovel) Metamorphosis III Transforms into an axe/shovel/pick (same material, enchants, durability) depending on the block viewed
Autosmelt Mined blocks are automatically smelted, incompatible with Silk Touch
(Hoe) Replant Replants crops when broken, if you have the seed required
(Pick) Curse of Dissolvement I-II Reduced/No chance of getting an item when mining natural stone-related blocks

Others:

Enchant Description
(Netherite, Elytra) Soulbound III This item stays in your inventory upon death. Incompatible with Curse of Vanishing
(Leather/Wood/Stone) Photosynthesis III Under sunlight, buffs and rapidly repairs the item.
(Copper) Oxidise Item loses 1 durability every 30s instead of on use while in inventory, incompatible with Unbreaking
(Iron/Chain/Copper/Gold) Alloy Boost III When wearing metal armors of a different material or while having metal tools of a different material in the hotbar, the item gets buffed
(Compass) Overlode Lets the compass store 10 lodestone locations

Special Enchants: These cannot be cloned by echo shards, do not count towards the ★ limit, and are not removed with a grindstone. They are incompatible with each other. Enchantability and Amethyst Forge are very rare.

Enchant Description
Enchantability I-III Subtracts a ★ per level
Amethyst Forge Item is repaired via amethyst shards, and very slowly repairs itself when held/worn
Purify One-use enchant that removes all curses and repairs the item

Note:

  • This will most definitely not work with any other datapack/mods that add custom enchantments.
  • You can modify the ★ limit by editing the datapack directly at enchantrework > tags > item > enchantable.
  • There's a very cool mod that overhauls enchantments similarly to this datapack (though isn't affiliated). Check it out!
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