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HigherPots

Датапак Datapack

Adds higher level potions to the game by allowing them to be upgrded twice instead of once.

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HigherPots

This datapack makes use of the new 26.3 feature of data-driven brewing recipes and adds more OP potions to the game, by allowing them to be upgraded twice instead of once, and also adds Haste and Mining fatigue potions.

Note: The creative menu still displays the vanilla potions due to datapack limitations. I may add a function to give creative players shulkerboxes of all potions in the future.

Main Mechanic

Potions can be upgraded a second time, either in duration or potency. While the first upgrade uses redstone and glowstone dust, the second uses redstone and glowstone blocks, respectively. Most potions still have a default duration of 3 min. To make these upgrades more consistent,

  • Redstone dust/blocks double duration
  • Glowstone dust/blocks halve duration and increase potency
  • Exception: potions with a duration of 45s get decreased to 20s (and 20s back to 45s) instead of 22.5s to prevent annoying decimals
  • Fermented eyes invert a potion and often halve the duration (although mining fatigue and Invis are a quarter the duration)

Potion stats

Listed below are base duration of each potion and the potency of its effect with each potency upgrade. Lingering potions have 1/4 the duration and tipped arrows 1/8 as per vanilla.

  • Eg. Potion: base potency, potency with glowstone dust, potency with dust+block; base duration
  • Haste: 1, 2, 4; 3 min
  • Mining fatigue: 1, 2, 3; 45s
  • Swiftness: 1, 2, 3; 3 min
  • Leaping: 2, 3, 4; 3 min
  • Slowness: 1, 2, 4; 90s
  • Strength: 1, 2, 3; 3 min
  • Weakness: 1, 2, 3; 90s
  • Regeneration: 1, 2, 3; 90s
  • Poison: 1, 2, 3; 45s
  • Turtle master: Resistance 2, 3, 4; Slowness 3, 5, 6; 45s
  • Healing, Healing: 1, 2, 3
  • Fire res, Invis, Slow falling: 45s
  • Night vision, Water Breathing, Wind charging, Infestation, Oozing, Weaving: 3 min

Other changes

  • Haste and mining fatigue potions have been added. Haste is brewed with a golden apple and awkward pot and mining fatigue is brewed with a fermented eye and haste pot.
  • Weakness is now brewed with a fermented eye and strength pot instead of a fermented eye and water bottle, which now brews a mundane pot.
  • Poison is now brewed with a fermented eye and regen pot instead of a spider eye and awkward pot. It can no longer be used to brew harming.
  • Weakness can have increased potency. Wind charging, weaving, oozing and infestation can have increased duration.
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