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Infinite Dungeon

Датапак Datapack

This datapack ads an endlessly procedurally generated dungeon minigame featuring mobs, enchantments, and other interesting elements. It's still a work in progress, so there isn't much content yet, but if people like it, I'll keep working on it.

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About

This datapack creates an infinite dungeon minigame to your world with custom loot, enchantments, passive effects, and bosses. As the name suggests, it stretches out infinitely. It adds 16 different randomly generated rooms, new "mobs", 2 bosses, 8 passive effects and 14 new enchants. As well as some datapack related advancements and some unique items.

Set up

It is rather simple to start the generation

  • Create a brand new world, preferably a void world, as it's the fastest to generate. !this pack is not survival-friendly, so don't do this in a world you plan to use!.
  • Add the datapack to your datapacks folder (or add it during world generation).
  • Exit and re-enter the world (it uses experimental features), or if you added the datapack during world creation, just create the world. It works once you see a golden 'Levels' score on the right side of the screen.
  • Press G or ESC, find the INF MANAGER button, and click it.
  • Press: Start generation
  • Enjoy

If you've done everything right, you should find yourself in the starting room in a few moments.

Gameplay

At the start of the game, you'll find yourself in the starting room. The objective is simple: move forward, fight, and loot. As you venture deeper into the dungeon, you'll find better and better loot, but the enemies will also get stronger and stronger. Some rarer items scale further based on the number of rooms you've explored.

Added passives

Passives are effects that passivly working during the game. A maximum of 5 can be active at any time. If you want to disable one, press G or go to ESC and INF MANAGER. Click the List Passives button. A list of your active passives will then appear in the chat, along with a [Remove] button. If you hover over them, you'll get more information about them, but just to be safe, I'll list them here as well.

Added passive effects
  • Bonus Enemies: Sometimes enemies may appear surrounded by a purple mist; this indicates that the mob is stronger than the others, but it also grants more XP.
  • Ironclad: The armor is heavy, but it provides a lot of protection. When you're wearing full armor, you move slowly, but your resistance increases.
  • Dark Luck: You lose a few health points, but in return you gain increased luck
  • Fireblood: If you take damage, you have a chance to "explode," setting everyone around you on fire, and you gain fire resistance.
  • Epicure: "You are what you eat," as the saying goes. From now on, what you eat can have both positive and negative effects on you.
  • Frosty Fire: A slowdown zone appears around you... That's it
  • Phoenix Fire: The fury of the phoenixes surges through you, creating a burning zone around you that continuously deals damage to enemies within it
  • Sniper Master: If you shoot an opponent from a distance of 10 blocks, there is a 1/3 chance they will die instantly. Does not apply to bosses.

Added enchantments

Enchantments may appear in books or on enchanting tables, but some can only be obtained as mob drops.

Added enchantment list
  • Bossslayer: You deal more damage to bosses; not compatible with other damage-boosting enchantments. Aplied to melee weapons it is incompatible with other damage boosting enchantments.
  • Coward: I got hit! Time to run like a coward..Don't look back! Aplied to any armor
  • Devour: You heal, when you kill an enemy. Apllied to trident (but can be found on axes oo)
  • Endurance: If you get hit, you'll gain a regeneration effect. Aplied to any armor
  • Explosive charge: Can be applied to crossbows. The name says exactly what you'd expect.
  • Heavy bolt: An enchantment that can be applied to crossbows. It will be harder to draw them back, but they'll deal much more damage.
  • Herbalist: Who doesn't love flowers? Aplied to hoes
  • Poison Bounce: If you are affected by the Wither or Poison effect, you transfer it to the enemies around you, and you gain regeneration. Aplied to helmets
  • Poison: Can be applied to sharp weapons.... It poisons the enemy.
  • Recycle: Infinity at Home. If you shoot an arrow and it hits an opponent, there's a chance you'll get it back. You'll only get basic arrows back. This can be equipped on both bows AND crossbows, and it doesn't prevent mending.
  • Magic bleed: An enchantment that can be applied to spears, which removes ALL effects (except invisibility) from the entity it hits.
  • Rusty: Give them tetanus! If you hit an opponent who is poisoned, you'll slow them down significantly. It is aplied to sharp weapons
  • Slowness: What could it be??? It slows the enemy. Aplied to pickaxes
  • Killing spree: If you kill a mob, you'll get a small damage boost and a speed boost. Can be applied to sharp weapons
  • Stoneplate: (WIP):An enchant for shields. If it's in your off-hand and you kill an enemy, you gain a very small stack of armor. This can stack indefinitely.
  • Fury of the Chained One: A very powerful enchantment that cannot be found in the enchanting table. It inflicts withering and slowness on hit enemies. It can be applied to bows.

Multiplayer

It hasn't really been tested in multiplayer. It works to some extent, but you might run into some pretty... "interesting" bugs.

!This datapack is a work in progress, so there's a pretty good chance you'll run into bugs, but if everything goes as planned, there shouldn't be any game-breaking bugs...though you never know.!

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