Lobby Team Join / Leave
- Command Block: Impulse, Unconditional, Needs Redstone
- Command:
team join Competitors @p
(Button 1)
team leave @p
(Button 2)
- Use: Placed under or behind lobby selection buttons.
Checkpoints
- Command Block: Impulse, Unconditional, Needs Redstone
- Command:
function parkour:checkpoint {cp:1}
- Use: Placed 2 blocks underneath each checkpoint pressure plate. Max 20 supported checkpoints.
Finish Line
- Command Block: Impulse, Unconditional, Needs Redstone
- Command:
function parkour:finish
- Use: Placed 2 blocks underneath the final pressure plate.
Match Countdown / Start Line
- Command Block: Impulse, Unconditional, Needs Redstone
- Command:
function parkour:start_countdown {x: 10.5, y: 64.0, z: -15.5}
- Use: Placed under the race start button in the lobby. Needs the coords!
Death Stick Respawn
- Command Block: None required! Given to all Competitors automatically!
- Use: Managed automatically by tick.mcfunction when right-clicking the item.
Match Reset
- Command Block: Impulse, Unconditional, Needs Redstone
- Command:
function parkour:reset
- Use: Placed under an admin reset button or run directly from chat.
Emerald Launch Pads
- Command Block: None required! Managed directly in tick.mcfunction.
- Block Type: Emerald Block (minecraft:emerald_block)
- Effect: Stepping on an Emerald Block applies a temporary Jump Boost burst and particle ring, playing a wind charge sound as you launch off the pad.
- Use: Place Emerald Blocks anywhere on the map to create automatic jump pads or bounce pads for high-velocity parkour sections. Only works for players in the Competitors team!

