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ReCombat

Adds in new variants of Minecraft's weapons to provide a richer combat experience.

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Adds in various new variants of weapons to the Vanilla game that can be created by reforging an existing (or already reforged) item at a smithing table.

All Weapon Variants and How to Craft Them

Listed below are all weapon variants and their recipes for all swords, shields, tridents, and totems.

Swords

  • Shortsword (Any Sword) - Provides a faster attack speed, but decreases entity reach.
  • Greatsword (Any Sword + Its Crafting Material, e. g. Iron Ingot for Iron Greatsword, etc.) - Provides additional damage and passive sweeping at the cost of attack speed.
  • Longsword (Any Sword + Stick, Breeze Rod, or Blaze Rod) - Provides additional entity reach, but slightly decreases attack speed.
  • Padded Sword (Any Sword + Any Wool) - Provides additional movement speed whilst held, but slightly decreases attack damage.
  • Guarded Sword (Any Sword + Shield) - Slightly decreases attack speed, but allows sword blocking, which is slightly worse than shield blocking.

Axes

  • Greataxe (Any Axe + Its Crafting Material, e. g. Iron Ingot for Iron Greataxe, etc.) - Provides additional damage at the cost of attack speed.
  • Halberd (Any Axe + Stick, Breeze Rod, or Blaze Rod) - Extends entity reach whilst held, but does decreased damage.
  • Leaping Axe (Any Axe + Wind Charge) - Provides increased jump height whilst held, but does decreased damage.

Shields

  • Buckler (Shield) - Provides additional armor and armor thoughness whilst held, but cannot block attacks.
  • Spiked Shield (Shield + Iron Ingot) - Provides additional attack damage whilst held, but slightly decreases movement speed.

Bows & Crossbows

  • Ranger's (Cross)Bow (Bow or Crossbow + Any Boots) - Provides additional movement speed and jump height, but halves the effectiveness of armor whilst held.
  • Stabilized (Cross)Bow (Bow or Crossbow + Iron Ingot) - Provides complete physical knockback resistance, but decreased movement speed whilst held.

Tridents

  • Streamlined Trident (Trident + Turtle Scute) - Provides additional maneuverability in water, but has less attack damage.
  • Extended Trident (Trident + Prismarine Shard) - Greatly increases entity reach at the cost of attack speed.

Maces

  • Warped Mace (Mace + Eye of Ender) - Provides lower gravity and greatly increased jump height whilst held, but all fall damage is tripled.
  • Flail (Mace + Chain) - Provides additional entity reach at the heavy cost of attack speed.

Totems

  • Totem of Ender (Totem of Undying + Eye of Ender) - When saving the user from death, randomly teleports the user in a radius of 100 blocks and provides invulnerability for 3 seconds.
  • Totem of Swiftness (Totem of Undying + Breeze Rod) - Passively increases movement speed whilst held, but does not save the user from death.
  • Totem of Leaping (Totem of Undying + Rabbit's Foot) - Passively increases jump height whilst held, but does not save the user from death.
  • Totem of Knockback (Totem of Undying + Wind Charge) - Passively increases attack knockback whilst held, but does not save the user from death.
  • Totem of Vitality (Totem of Undying + Enchanted Golden Apple) - Passively increases maximum health whilst held, but does not save the user from death.

Important Notes

  • Attribute displays on custom weapons for Attack Damage and Attack Speed may appear different to vanilla displays, as instead of giving the implicit value, it instead provides a modifier value. For reference: The default Attack Damage for players is 1, and the default attack speed for players is 4.
  • Compatibility may be limited depending on the way that custom items are implemented. To avoid issues, only reforge vanilla items, and do not use reforged items in non-vanilla ways unless you know that it is compatible.

Roadmap

  • Variants for all Armor Pieces. (I'm Going to Hate This)
  • Variants for tools.
  • More Weapon Variants
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