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Team Auras

Датапак Datapack

A Minecraft datapack that lets you create team-based aura helmets.

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Team Auras

A Minecraft datapack that lets you create team-based aura helmets. Players wearing an aura helmet grant configurable potion effects to themselves and nearby teammates.

Features

  • Supports 8 configurable teams (team1 to team8)
  • Turn any wearable helmet item into an aura helmet
  • Configurable self and nearby teammate potion effects
  • Configurable aura radius and effect amplifier
  • Vanilla-compatible team customization
  • Simple setup functions for creating teams and assigning aura helmets
  • Compatible with Minecraft 1.21.11 to 26.2

Installation

  1. Download the latest release.
  2. Place the datapack into your world's datapacks folder.
  3. Run:
/reload

Setup

Create the default teams:

/function team_auras:setup/create_teams

To turn the item in your main hand into a Team 1 aura helmet:

/function team_auras:item_apply/team1

Replace team1 with any team from team1 to team8.

Note: Aura items only grant their effects while equipped in the helmet slot. The /function team_auras:apply/teamX functions only assign the aura to the held item. They do not make the item wearable as a helmet if it isn't already.

If you want to use an item that is not normally wearable as a helmet, you can use Minecraft's /give command with the equippable item component to make it wearable in the helmet slot. This is a vanilla feature.

Team Customization

The datapack creates the default teams (team1 to team8).

You can freely customize these teams using vanilla Minecraft's team modify command, including:

  • Display name
  • Prefix
  • Suffix
  • Team color
  • Friendly fire
  • Collision rules
  • Name tag visibility
  • Death message visibility
  • Any other supported team modify options

For example:

team modify team1 displayName {"text":"Red Team","color":"red","bold":true}
team modify team1 prefix {"text":"[RED] ","color":"red"}
team modify team1 color red

These customizations do not affect the aura system. As long as players remain on the correct team (team1 to team8), the datapack will continue to function normally.

Configuration

Each team's aura is configured in its corresponding function:

data/team_auras/function/team1.mcfunction
...
data/team_auras/function/team8.mcfunction

By default, each aura grants:

  • Self: Glowing I
  • Nearby teammates (10 block radius): Resistance I

Each team's function contains two commands:

  • One that applies the effect to the wearer.
  • One that applies the effect to nearby teammates.

For example:

# Self effect
execute as @a[team=team1,gamemode=!spectator] if items entity @s armor.head *[custom_data~{team:"team1"}] run effect give @s minecraft:glowing 2 0 true

# Nearby teammates
execute as @a[team=team1,gamemode=!spectator] if items entity @s armor.head *[custom_data~{team:"team1"}] at @s run effect give @a[team=team1,gamemode=!spectator,distance=..10] minecraft:resistance 2 0 true

You can customize:

  • Potion effects
  • Effect duration
  • Effect amplifier (0 = Level I, 1 = Level II, etc.)
  • Aura radius (distance=..10, distance=..20, etc.)

For example, to make Team 1 grant Speed II to the wearer and Regeneration I to teammates within 20 blocks:

execute as @a[team=team1,gamemode=!spectator] if items entity @s armor.head *[custom_data~{team:"team1"}] run effect give @s minecraft:speed 2 1 true

execute as @a[team=team1,gamemode=!spectator] if items entity @s armor.head *[custom_data~{team:"team1"}] at @s run effect give @a[team=team1,gamemode=!spectator,distance=..20] minecraft:regeneration 5 0 true

License

This project is licensed under the GNU General Public License v3.0 (GPL-3.0).

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