The new generation dummy module, developed based on the Carpet module, offers more optimization and more convenient features.
The event dummies will sleep with the player.
Includes trading with villagers, storing items, and automatically opening chests to take items.
It has a combat system with melee and ranged combat options, automatically equipping weapons and armor.
Most of the carpet's features are included and optimized.
Automatically activates fishing when holding the fishing rod.
Basic functions include attack, destruction, right click, crouch, sprint, follow players, free movement, trade, store, discard, melee, and ranged combat
When hungry, it automatically eats food; when injured, it eats golden apples and golden carrots to heal.
/00 stop - Stop all actions of the dummy (turn off all switches)
/00 TP - Teleport all active dummies to yourself
Dummies aren't just stationary; they have some AI and can do things for you.
/0 Summon the dummies, /0 <名称> clear to exit the game.
Crouch down and right-click to enter possession, which can adjust the dummy's perspective and position.
Left-click attacks and destruction are split to ensure attacks do not break and destruction does not attack.
The skin swapping feature requires downloading and linking with the same author's Strayskins mod to swap skins and capes
Here are the basic commands:
/0 - Generate a dummy based on the current number of days
/0 - Generate a dummy
/0 clear - Remove (kill) designated dummies
/0 tp - Teleport a designated dummy to your side
/00 - Put all dummies into combat mode (Activity + Sprint + Melee + Ranged + Storage)
/00 list - Check out online dummies
/00 summon - summon all the active dummy to follow you
/00 dismiss - dismiss all the mannequins following you
/00 clear - Clear all dummies (make all dummies exit the game)
/00 help – to show assistance
