
To discuss bugs, visit the project's Patreon! I created a post there so I can see what's happening and fix it.
Age of Leveling
A mod inspired by the Solo Leveling universe, but not limited to the path of the Shadow Monarch. Here, the player has the freedom to shape their own evolution, choose a class, develop attributes, and assemble a custom set of skills.
Basic Guide
Upon creating a world, you are immediately chosen by the System.
Initially, your character is merely an E-Rank Hunter. As you complete daily training, defeat monsters, and explore dungeons, you gain experience, level up, and can advance to higher ranks.
During your journey, you will be able to:
- Allocate points to the attributes of your choice;
- Choose a class;
- Learn and equip various skills;
- Collect mana crystals and monster essences to sell;
- Purchase new items, weapons, and equipment.
System
The System allows you to develop five main attributes:
- Strength: increases your physical power;
- Vitality: improves your health and resilience;
- Agility: increases your mobility and speed;
- Intelligence: strengthens magical abilities and mana capacity;
- Perception: improves your luck, accuracy, and critical hit chance.
Skills are also affected by your attributes
Requirements
- Fabric API
- GeckoLib
- PlayerAnimator
Controls (All are configurable)
| Key | Function |
|---|---|
| P | Open Status |
| K | Open Skills |
| I | Open System Inventory |
| J | Open Quests |
| R | Use skill equipped in slot 1 |
| G | Use skill equipped in slot 2 |
| V | Use skill equipped in slot 3 |
| X | Use skill equipped in slot 4 |
| C | Use skill equipped in slot 5 |
| H | Use skill equipped in slot 6 |
| Numpad − | Do a push-up |
| Numpad + | Do a sit-up |

