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AirstrikePointers

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Мод для Майнкрафт добавляет лазерный указатель: отмечай цели и наводи снаряды.

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This mod adds two tools for creating target designations in the world: the Laser Pointer and the Pocket Laser Pointer.

Using a pointer


Laser Pointer

The main tool, offering functionality similar to a telescope. Players can aim at blocks or entities to place visible markers to share with other players or to guide fire.

Usage

  • Hold Right Click to enter the pointer interface, release to mark the target.
  • Shift + Right Click switches between operation modes.
  • Shift + Left Click clears all markers created by you.

Aiming

Marker Modes

The Laser Pointer has two modes: Point Marker and Vector Marker.

Point Marker Mode

The marker attaches to the targeted block or entity. The marker's name is displayed below, and the name of the targeted entity is displayed above (if attached to an entity).

Pointed a block Pointed an entity

If guidance is enabled, the Point Marker will guide configured entities toward the marker by altering their velocity direction.

Guidance

If the marked entity dies, despawns, or is unloaded, the entity name will display an additional "X" prefix/suffix, and guidance will cease.

The X prefix/suffix

Vector Marker Mode

Vector Markers create prominent directional indicators by selecting a start point and an end point. They indicate the path from start to end, making them ideal for guiding airstrikes.

Vector marker

However, Vector Mode has slightly lower rendering compatibility and may have rendering issues in some situations (e.g., when shaders are enabled).

Vector marker render bugs


Pocket Laser Pointer

A companion tool designed for quick, non-guided marking. Unlike the Laser Pointer, markers from the Pocket Laser Pointer cannot be guided — perfect for temporary callouts and communication.

A pocket pointer

Controls

Action Result
Right Click (short) Auto-mark with smart icon
Hold Right Click Open icon wheel → select → release
Sneak + Right Click Clear all your markers

Fast Mark (Short Press)

A quick right-click marks the target immediately with an auto-selected icon based on context:

Target Condition Icon
Hostile Entity Max HP ≥ 100 (boss) Danger
Hostile Entity Normal Caution
Player Like
Friendly Mob Defend
Block Player HP < 50% & ≤ 2m away Danger
Block Has loot/chest/barrel inventory Satisfied
Default Dot

Fast Mark

Wheel Mark (Long Press)

Hold right-click for ~3 ticks (configurable on client) to open a radial selection wheel with 8 icons. Drag your mouse toward an icon and release to place the marker with your chosen icon.

  • The wheel origin is captured at the moment you press right-click — you can pre-drag during the hold window and release instantly when the wheel appears.
  • A lever click sound plays when the wheel opens, and a note block beep plays on successful mark.

Wheel opened

Key Differences from Laser Pointer

  • Markers cannot be guided
  • No spyglass zoom overlay
  • One marker per player at a time
  • Auto icon selection based on target context
  • Client-configurable wheel activation delay

General Features

Features shared by both tools:

  • Team Colors: When a player is in a team, the marker automatically uses the team's color. Markers created by players not in a team use a color determined by their UUID.

Team colors

  • Custom Naming: If the pointer is named on an anvil, the created marker will additionally display the pointer's name.

Renaming with an anvil Additional subtitle

  • Synchronization & Config: Markers are fully synchronized in multiplayer. Duration and usage cooldown times are configurable on the server side. Expired markers are automatically cleaned up.
  • Client Settings: The client can configure whether to only show markers from their own team and the maximum distance for displaying markers.
  • Hot-reload: Configuration supports /reload.
  • Marker Size & Visibility: Markers beyond 1000 meters will be less visible.

Known Rendering Issues (Vector Markers)

  • Certain shader packs may cause markers to be invisible or change color.
  • Clouds can occlude marker rendering; if you frequently need to spot markers from above the clouds, it is recommended to disable clouds.
  • Water surfaces may cause markers to change color.
  • At specific distances, Distant Horizons LOD models may occlude markers.
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