Welcome to All The Commands. If you are putting together a cinematic, combat-focused, or PvP Minecraft mod, this library is your toolkit. It brings over 35 commands and a full Java API to make your fights look and feel amazing.
Entity Visuals & Flair
/afterimage [color] [interval] [lifetime] - The ultimate style tool. Leaves trailing ghost copies behind a moving player. These afterimages perfectly copy the player's current animations and are 100% compatible with the Player Animator API!
/aura Persistent particle aura around entity.
/glow [color] Outline glow with color (16 vanilla colors).
/trail Particle trail behind moving entity.
Screen Effects & Visuals
/screenshake
Shakes a player's camera. Great for impacts.
/screenflash
Flashes the screen briefly. Use for hits, ults.
/vignette
Dark/colored edges fading to center. Low HP, domain vibes.
/cinematicbars <true|false>
Adds black bars top + bottom for cinematic moments.
/skytint
Tints the player's whole view a color. Domain expansion-style.
/popup <text...>
Big styled centered text. Technique callouts, boss intros.
/timer
Countdown timer in the top-right. Cooldowns, match clocks.
Status & Control
/stun Locks position and disables damage output.
/silence NBT flag for ability/technique blocking (modder-readable).
/iframes Cancels all incoming damage for the duration.
/disarm Drops the entity's held item.
/cantblock Disables shield use.
/cantheal Cancels all healing events.
/exhaust Empties hunger/saturation, applies exhaustion.
Damage Manipulation
/truedamage Bypasses armor + resistance.
/lifesteal Damages target, heals attacker.
/reflect Next incoming hit bounces back to the attacker.
/damagemult Multiplies outgoing damage.
/incomingmult Multiplies incoming damage.
/maxhealth Temp max-HP buff or debuff.
/heal Instant heal with heart particles.
Movement & World Mechanics
/launch Sets entity velocity. Supports ^ relative coords.
/pull Pulls entity toward a point.
/fling Pushes entity away from a point.
/dash Forward velocity burst in look direction.
/blink Instant teleport in look direction.
/teleportbehind Anime-style flank teleport.
/float Hover in air, slow falling.
/shockwave AOE outward push from a point.
/marker Particle pillar marker at a position.
Utility & API
/sfx Play any sound for player(s).
/mark add|remove|has Custom tag system (modder-readable).
/runchain Schedule a command to run after a delay.
Color Formatting Any command that asks for a color accepts simple names like red or gold, hex codes(hex codes are a little glitchy), or ARGB integers.
For Java Modders You do not have to rely entirely on in-game commands. Every single feature listed above is exposed as a static method in the API. You can call them directly from your own Java code by referencing msi.lotto.usefullcommands.UsefullCommandsAPI.
