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Arbiter

Мод Fabric

Серверный мод для Майнкрафт на Fabric — очищает предметы с земли с обратным отсчётом, аварийной очисткой при низком TPS и защитой по измерениям.

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Fabric Minecraft Environment License Java

What is Arbiter?

Arbiter is an open-source, server-side Fabric mod that automatically clears ground item entities on a configurable schedule — no client install required and vanilla game mechanics unchanged. It replaces blunt /kill @e[type=item] scripts with intelligent item clear logic: scheduled clears, TPS-aware emergency sweeps, per-dimension auto clear rules, and a protection system that ensures item despawn never takes something that matters.

Compatibility

Side Status Notes
Server Required All features run server-side only
Client Not needed Players do not need to install Arbiter to join
Java 21+ required Fabric Loader + Fabric API also required

Features

  • Smart Item Protection — Named (anvil-renamed) and enchanted items are never cleared; rarity-based protection defaults to RARE and above (protect_rarity_minimum: "RARE").
  • TPS-Aware Emergency Clear — Monitors server TPS and triggers an accelerated sweep when TPS drops below emergency_tps_threshold (default: 15.0), with a emergency_clear_cooldown_seconds (default: 60) to prevent rapid-fire clearing.
  • Bossbar Countdown — Color-graduated bossbar (green → yellow → red) broadcasts a warning_start_seconds (default: 30) warning to all players, including late joiners, before each scheduled clear.
  • Per-Dimension Configuration — Each dimension carries independent clear_interval_seconds, item_count_threshold, and protection overrides; unset fields inherit from global config.
  • 10-Rule Protection Priority Chain — Item fate is resolved by a deterministic chain: item_overrides BLACKLIST beats PROTECT beats protected_items list beats protected_namespaces beats rarity beats proximity. No item is cleared unexpectedly.
  • Mod Namespace Protection — Add any mod's registry ID to protected_namespaces to protect all of its items with one line; assign priority tiers (LOW / NORMAL / HIGH) via namespace_tiers.
  • Hot-Reload JSON5 Config — File changes apply within ~1 second via file-watch; /arbiter reload forces an immediate reload. Invalid values are clamped to safe ranges on load.

Quick Start Modes

Arbiter ships with three built-in presets. Apply any preset with a single command — the config is rewritten and hot-reloaded automatically.

Mode Interval Item Threshold Protection Level Command
aggressive 60 s 0 (always clear) EPIC rarity only; named/enchanted/namespace disabled /arbiter mode aggressive
warden 180 s 50 items Named, enchanted, RARE+, namespace list /arbiter mode warden
calm 600 s 200 items Named, enchanted, UNCOMMON+, namespace list, extended protected items /arbiter mode calm
custom from config from config Hand-tuned; all values from config file /arbiter mode custom

Commands

Command Effect Permission Node Default OP Level
/arbiter force [dimension] Force-clear all worlds or a specific dimension arbiter.force 4
/arbiter status Show TPS, time until next clear, item counts per world arbiter.status 2
/arbiter reload Reload config from disk without restarting arbiter.reload 4
/arbiter stats View session statistics (clears run, items removed) arbiter.stats 2
/arbiter dryrun [dimension] Preview what would be cleared without removing anything arbiter.dryrun 2
/arbiter testbar [seconds] Run a bossbar countdown test arbiter.testbar 4
/arbiter mode <preset> Apply a preset: aggressive / warden / calm / custom arbiter.mode 4

LuckPerms integration is automatic — falls back to OP level if LuckPerms is not installed.

dryrun output example: Would CLEAR: 47 items — Would protect: 12

Configuration

Arbiter works out of the box. config/arbiter.json5 is generated on first run and is fully annotated — every setting is documented inline.

Setting Default Description
clear_interval_seconds 300 Time between scheduled clears
warning_start_seconds 30 Bossbar countdown starts this many seconds before clear
item_count_threshold 100 Skip clear if fewer item entities than this exist
emergency_tps_threshold 15.0 Trigger emergency clear when TPS drops below this; 0 disables
emergency_clear_cooldown_seconds 60 Minimum seconds between emergency clears
protect_named_items true Protect anvil-renamed items
protect_enchanted_items true Protect enchanted items
protect_rarity_minimum "RARE" Minimum vanilla rarity to auto-protect (EPIC / RARE / UNCOMMON / COMMON)
player_proximity_radius 10 Protect items within N blocks of any player
protected_namespaces ["mod_namespace"] Protect all items from listed mod namespaces
protected_items ["minecraft:nether_star", ...] Exact item IDs always protected
item_overrides {"minecraft:dirt": "BLACKLIST"} Per-item PROTECT or BLACKLIST — overrides all other rules
bossbar_enabled true Show bossbar countdown
actionbar_warnings_enabled false Show countdown in actionbar alongside bossbar
broadcast_clear_results true Announce clear results to all players

Note: protect_rarity_minimum: "EPIC" protects almost nothing in vanilla — enchanted golden apple is the only EPIC item. Use "RARE" or "UNCOMMON" for meaningful protection.

Full Example Config (click to expand)
// Arbiter configuration — changes are hot-reloaded automatically
{
  // ── Timing ──────────────────────────────────────────────────
  "clear_interval_seconds": 300,
  "warning_start_seconds": 30,

  // ── Thresholds ──────────────────────────────────────────────
  "item_count_threshold": 100,
  "emergency_tps_threshold": 15.0,
  "emergency_clear_cooldown_seconds": 60,

  // ── Item Protection ─────────────────────────────────────────
  "protect_named_items": true,
  "protect_enchanted_items": true,
  "protect_rarity_minimum": "RARE",
  "player_proximity_radius": 10,

  // ── Mod & Item Lists ────────────────────────────────────────
  "protected_namespaces": [
    "your_mod"
  ],
  "protected_items": [
    "minecraft:nether_star",
    "minecraft:elytra",
    "minecraft:dragon_egg",
    "minecraft:totem_of_undying"
  ],
  "namespace_tiers": {
    "minecraft": "NORMAL",
    "create": "NORMAL"
  },

  // Per-item overrides — PROTECT or BLACKLIST specific items
  // These override ALL other rules
  "item_overrides": {
    "minecraft:dirt": "BLACKLIST",
    "minecraft:cobblestone": "BLACKLIST",
    "minecraft:netherite_ingot": "PROTECT"
  },

  // ── Display ─────────────────────────────────────────────────
  "bossbar_enabled": true,
  "bossbar_style": "NOTCHED_10",
  "bossbar_yellow_threshold_seconds": 15,
  "bossbar_red_threshold_seconds": 5,
  "actionbar_warnings_enabled": false,

  // ── Per-Dimension Overrides ─────────────────────────────────
  "dimensions": {
    "minecraft:the_nether": {
      "clear_interval_seconds": 180,
      "item_count_threshold": 50
    },
    "minecraft:the_end": {
      "clear_interval_seconds": 120
    }
  },

  // ── Logging ─────────────────────────────────────────────────
  "log_clears_to_console": true,
  "broadcast_clear_results": true
}

How It Compares

Feature Arbiter ICL ClearLagg
Bossbar countdown ✅ Color-graduated ❌ Chat only ❌ Chat only
Named item protection ⚠️ Partial
Enchanted item protection ⚠️ Partial
Rarity-based protection
Mod namespace protection
Per-item PROTECT/BLACKLIST ⚠️ Whitelist only
TPS emergency clear ✅ With cooldown ⚠️ No cooldown
Item count threshold
Per-dimension config
Hot-reload config ✅ File watch + command
Player proximity protection
No System.gc() stutter
Silent clears (no sounds) ❌ Noteblock beep
Server-side only ✅ (Bukkit)

Requirements

  • Minecraft 1.21.1
  • Fabric Loader (latest)
  • Fabric API
  • Java 21+
  • LuckPerms (optional — falls back to OP levels)

FAQ

Is Arbiter server-side only? Yes. Players connect to a server running Arbiter without installing anything client-side.

Will Arbiter be backported to older Minecraft versions? No backport is currently planned. Watch the GitHub repository for future version announcements.

Does Arbiter conflict with ClearLagg, ICL, or other item-clearing mods? Running two item-clearing mods simultaneously is redundant and not recommended. Arbiter is otherwise compatible with all Fabric mods.

Can I protect items from modded dimensions or custom registries? Yes — add any mod's registry namespace to protected_namespaces. Per-item overrides via item_overrides work for any item ID regardless of mod.


GitHub Issues | MIT License

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