Better Cave Worlds
THIS IS A FORK
This is a fork of the datapack Better Cave Worlds (Github repo), it exist because the original developer doesn't actively maintain and and newer Minecraft versions introduced multiple datapack breaking changes.
This fork exists to keep the project alive by:
- updating it for new Minecraft releases
- fixing broken world generation caused by Mojang changes
- maintaining compatibility going forward
- fixing bugs
- accepting contributes from issues and pull requests
Previously I deeply involved in my derivation, Better Cave Dimensions (may also publish to Modrinth later), and had a joyful experience in Singleplayer and with fellows/friends in 1A1S SMP (which, sadly, is now offline). Because development by the original creators has ceased, other players who love this project—myself included—are forced to remain on old Minecraft version. With no one in the player community maintaining the project, I believe it is time to bring the datapack to the latest Minecraft releases.
Original Description
This is Datapack enables Cave World generation with biomes and allows foliage, aquifers, and large ore veins to generate. Unfortunately, you cannot change the height at which most structures generate with a datapack, so most of them generate on the bedrock roof. You should still be able to do everything you normally could, but it will be a challenge to do so!
Generation Notes
- The following structures generate on/near the roof:
- Buried Treasure
- Desert Pyramids
- Igloos
- Jungle Pyramids
- Mansions
- Ocean Ruins
- Shipwrecks
- Witch Huts
- Passive Mobs obey vanilla spawning rules:
- They require high light-levels to spawn, meaning only near light sources (lava or glowberries) on worldgen
- Also, from structures like underground village animal pens
- They can also spawn naturally, but there is a creature mob cap of 10, which means that you need to have very few creatures loaded (keep spawn chunks in mind! and understand mob categories from the Wiki as well) and also light levels, and additional spawn mechanics you will need to research in rare cases
- They require high light-levels to spawn, meaning only near light sources (lava or glowberries) on worldgen
- Snow top layers are hardcoded to generate on the surface, so won't generate underground
