Adds a Blood Moon event that makes surviving the night much harder.
Each in-game night has a small chance of turning into a Blood Night. When it triggers:
- Hostile mob spawns are boosted (configurable multiplier).
- Nearby hostile mobs aggro on every player and chase them faster.
- The moon turns red, and hostile mobs emit red particles.
- The screen gets a subtle red vignette.
- Chat announces the start and end of the event, in your own language.
Operators can force the event early with /bloodnight.
All chance, spawn multiplier, aggro radius, mob speed, and visual effects are configurable in-game via Mod Menu — no manual file editing required.
Requires: Fabric API
Optional: Mod Menu (for the in-game settings screen)
