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Brapi

Мод Fabric

Brapi — быстрая библиотека рендеринга интерфейса для Fabric-модов Майнкрафт: скруглённые прямоугольники, градиенты, текстуры и текст SDF.

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Brapi

A UI rendering library for Fabric mods. Supports rounded rectangles, text, gradients, textures, and 9-slice sprites with a simple API. With future support for SVG rasterizer, shadows, more text options, toggleable immediate mode rendering and lines.

Why

Making good-looking UIs in Minecraft is harder than it should be. Vanilla's tools work fine for basic boxes, but as soon as you want smooth rounded corners, circles, or nice-looking text, you hit a wall. Normally you're stuck with two options:

  1. Bring in a heavy graphics library like Skia, which is hard to set-up for first time and makes the mod size very big
  2. Write your own shaders from scratch, which means dealing with extra setup and boilerplate most modders would rather skip

Brapi gives a third option. It's a lightweight layer that sits on top of Minecraft's existing rendering system, so you get the nice visuals without the pain. Key Benefits:

  • Zero Boilerplate: No setup hassle. Just create a BRender, add your draw calls, and flush.
  • Complex Shapes Made Simple: Draw circles, outlines, and rounded rectangles (even with different corner sizes) in a single line of code.
  • Automatic Batching & Layering: Brapi figures out the right draw order on its own, so your UI looks right without you micromanaging it.

📦 Setup

Adding as dependency

Add the repository and dependency to build.gradle:

repositories {
    exclusiveContent {
        forRepository {
            maven {
                name = "Modrinth"
                url = "https://api.modrinth.com/maven"
            }
        }
        filter {
            includeGroup "maven.modrinth"
        }
    }
}
dependencies {
    modImplementation "maven.modrinth:brapi:0.25.3+${minecraft_version}+fabric" // only supported minecraft version is 1.21.11 right now
}

fabric.mod.json:

"depends": {
    "brapi": "*"
}

Using in code

Create a BRender instance, add draw calls, then call flush(graphics) to submit. Everything renders at end of frame sorted by layer.

🎨 All colors are ARGB: 0xFFFF0000 = opaque red, 0x80FF0000 = 50% transparent red.
📐 Coordinates are in GuiScale units: (100, 100) at scale 3 = (300, 300) pixels.

Filled shapes

  • bRender.rect(100, 100, 100, 100, 0xFFFF0000, layer); - red 100x100 rectangle
  • bRender.roundRect(100, 100, 100, 100, 0xFFFF0000, 10, layer); - rounded rectangle, 10px radius
  • bRender.roundRect(100, 100, 100, 100, 0xFFFF0000, 10, 5, layer); - 10px TL/BR, 5px TR/BL radius
  • bRender.roundRect(100, 100, 100, 100, 0xFFFF0000, 10, 5, 20, 30, layer); - individual corner radii
  • bRender.circle(100, 100, 50, 0xFFFF0000, layer); - circle, 50px radius

Gradients

All filled shapes support gradients via Gradient and GradientDirection:

  • bRender.roundRect(100, 100, 100, 100, gradient, GradientDirection.LEFT_RIGHT, 10, layer);

Directions: LEFT_RIGHT, TOP_BOTTOM, TOP_LEFT_BOTTOM_RIGHT, TOP_RIGHT_BOTTOM_LEFT

Strokes (outline only)

  • bRender.stroke(100, 100, 100, 100, 0xFFFF0000, 2, layer); - 2px outline rectangle
  • bRender.strokeRounded(100, 100, 100, 100, 0xFFFF0000, 10, 2, layer); - 2px rounded outline, 10px radius
  • bRender.strokeRounded(100, 100, 100, 100, 0xFFFF0000, 10, 5, 2, layer); - 10px TL/BR, 5px TR/BL
  • bRender.strokeRounded(100, 100, 100, 100, 0xFFFF0000, 10, 5, 20, 30, 2, layer); - individual radii

Filled + stroke

  • bRender.roundRectStroked(100, 100, 100, 100, 0xFF0000FF, 0xFFFF0000, 10, 2, layer); - blue fill, 2px red stroke

Text

  • bRender.drawText(font, "Hello!", 100, 100, 24, 0xFFFFFFFF, layer); - BFont text
  • bRender.drawText(font, formattedCharSequence, 100, 100, 24, 0xFFFFFFFF, layer); - formatted text with per-character colors

Textures

  • bRender.drawTexture(tex, 100, 100, 200, 150, 0xFFFFFFFF, linear, layer); - stretch to fill
  • bRender.drawTextureCropped(tex, 100, 100, 64, 64, 0, 0, 32, 32, 0xFFFFFFFF, linear, layer); - crop
  • bRender.drawTextureTiled(tex, 100, 100, 200, 200, 0xFFFFFFFF, linear, layer); - tile
  • bRender.drawTexture9Slice(slice, 100, 100, 300, 200, 0xFFFFFFFF, linear, layer); - 9-slice

🔄 Flushing

BRender r = new BRender();
r.roundRect(...);
r.flush(graphics); // submit to draw list
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