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Chest Thief

Мод Fabric

Мод для Майнкрафт: новый враждебный моб Chest Thief проникает на базы и в деревни, крадёт ценные предметы и исчезает в ночи.

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Chest Thief mod - Steal & Disappear Into the Night!

Your chests are being robbed. The thief doesn't vanish — it takes your loot to a real underground dungeon you can raid to get it back. On a multiplayer server, everyone's loot ends up in the same place — and whoever gets there first takes everything.


Your base is a target.
A thief spawns near player chests, steals at night, and disappears. The more you own, the more often it comes. Secure your base — or go on the offensive.

Find the dungeon.
Stolen items accumulate in a criminal base somewhere in your world, packed with loot
from every chest in the area. A Wandering Trader sells a map. Fight through the guards
and take it all — including what was stolen from your neighbours.

Run your own operation.
Kill the guards, mine their chest with a Silk Touch tool, and bring it home. Thieves
will start delivering stolen goods to you instead. On a multiplayer server, nobody
needs to know it's there.

Use the thief as a spy.
Put a lead on a captured Chest Thief and it will walk you toward the nearest chest it can find — a dungeon, a hidden cache, or another player's base they thought was secret.


Compatibility

Fabric API Required
Cloth Config Optional — in-game config screen
Xaero's Minimap Optional — waypoints for located bases

Configuration

Config files live in your Minecraft config/ folder. They are created automatically on first launch. New fields added by mod updates appear automatically with sensible defaults — no manual migration needed. All values can also be changed via the Cloth Config
in-game screen.


chest_thief_config.json

Spawning

Field Default Description
spawnWeight 20 How common the thief is. Cows are 8 — higher means more frequent
spawnMinGroup 1 Minimum group size when spawning
spawnMaxGroup 2 Maximum group size when spawning
spawnMinNearbyChests 2 Minimum chests within detection range before a thief may spawn
spawnBiomes (most overworld biomes) List of biome IDs the thief spawns in

Stealing

Field Default Description
chestDetectionRadius 100 How far (blocks) the thief scans for chests
chestDetectionMaxVerticalDist 16 Max vertical distance to a chest. Low values exclude buried dungeons
chestInteractionIntervalTicks 60 Ticks between steal attempts (20 = 1 second)
maxCarrySlots 5 How many item stacks the thief can carry before leaving
stealOnlyListedItems false If true, only items in chest_thief_values.json can be stolen

Combat

Field Default Description
panicChance 0.4 Chance (0–1) the thief flees and drops an item when attacked
panicDurationTicks 200 How long the thief sprints away in panic (200 = 10 seconds)
berserkDurationTicks 300 Duration of berserk mode (300 = 15 seconds)
berserkSpeedMultiplier 1.5 Speed multiplier during berserk (+50 % over base speed)
berserkFollowRange 50.0 Block radius the thief tracks targets during berserk

Stealth

Field Default Description
nightSpeedBonus 0.12 Flat speed added at night on top of base movement speed
stealthChance 0.85 Chance (0–1) to go invisible when the cooldown expires
stealthMinTicks 60 Minimum duration of each invisible period (60 = 3 seconds)
stealthMaxTicks 140 Maximum duration of each invisible period (140 = 7 seconds)
stealthCooldownMinTicks 200 Minimum pause between invisible periods (200 = 10 seconds)
stealthCooldownMaxTicks 400 Maximum pause between invisible periods (400 = 20 seconds)

Departure

Field Default Description
departDelayTicks 400 Ticks the thief waits with a full inventory before leaving (400 = 20 seconds)
departDurationTicks 600 Ticks the thief walks away before despawning — your last window to intercept
maxAgeTicks 48000 Maximum thief lifetime before it departs regardless (48000 = 2 Minecraft days)
leavingSoundEnabled true Whether the thief plays a smug sound while departing
leavingSoundMinTicks 80 Minimum interval between departure sounds (80 = 4 seconds)
leavingSoundMaxTicks 160 Maximum interval between departure sounds (160 = 8 seconds)
leaveDurationTicks 200 How long the thief walks away from a chest when its inventory is full

chest_thief_values.json

A map of item ID → priority value. The thief always steals the highest-priority item
it finds in a chest.

{                                                                                                                                                                                                                                
  "minecraft:nether_star": 1000,                                                 
  "minecraft:elytra": 900,
  "minecraft:diamond": 500,
  "minecraft:iron_ingot": 200                                                                                                                                                                                                    
}

Items not in the list get priority 1 and can still be stolen — the list only controls
what gets taken first. Set stealOnlyListedItems: true in chest_thief_config.json to restrict stealing to listed items only.

Default priorities (highest to lowest): Nether Star, Elytra, Enchanted Golden Apple, Totem of Undying, Beacon, Netherite gear, Diamond gear, Gold, Iron, Ender Pearl, and more.


syndicate_config.json

World generation

Field Default Description
baseSpacingChunks 32 Grid cell size in chunks. Larger = rarer bases
baseSeparationChunks 12 Minimum distance from cell edge to base centre

Guards

Field Default Description
guardArrowDamage 2.3 Base arrow damage (vanilla skeleton = 2.0)
guardsPerItem 0.5 Guards spawned per item in the base (rounded down)
minGuards 4 Minimum guards regardless of loot count
maxGuards 16 Maximum guards regardless of loot count
guardRespawnIntervalTicks 6000 Ticks between respawn checks (6000 = 5 minutes)
guardRespawnPlayerBuffer 8 Buffer (blocks) around the base AABB that blocks respawn

Loot

Field Default Description
starterLootTotal 10 Items placed in the base at world generation
starterValuableCount 3 How many of those are mid-tier valuables; the rest is filler
raidThreshold 0.3 Base is considered raided when loot drops below 30 % of peak
lootDeliveryRadius 1000000 Max distance (blocks) a thief travels to deliver loot

Discovery

Field Default Description
mapTraderChance 0.5 Chance (0–1) a Wandering Trader sells a map to the nearest base
createXaeroWaypoints false Add a waypoint in Xaero's Minimap when a base is located
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