MonitoringMinecraft MonitoringMinecraft

Glow My Teammates

Мод Fabric

Glow My Teammates — мод для Майнкрафт, подсвечивает союзников по команде свечением, видимым только своим

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Glow My Teammates

Make teammates glow for each other — and decide exactly who sees that glow, on which entities, and whether the locator bar follows the same rules.

A server-side Fabric mod for Minecraft 26.1 / 26.2 built on the vanilla /team system. No custom team management, no client mod required.

Features

  • Teammates see each other glowing (the vanilla 0x40 glow flag, customized per viewer).
  • Glow is opt-in per team: /teamglow team add <team>.
  • Nothing about vanilla behavior changes until you enable something.
Feature How to enable
Team glow for players /teamglow team add <team>
Glow for non-player entities (mobs) /teamglow config non_player_glow true
Locator bar: viewers in glow-enabled teams see only teammates /teamglow config locator_bar_teammates_only true
Fine-grained command permissions Any LuckPerms-compatible permission mod

Requirements

Minecraft 26.1 Minecraft 26.2
Fabric Loader >= 0.18.4 >= 0.19.3
Fabric API any any
Java >= 25 >= 25

Works on dedicated servers, singleplayer and LAN worlds; vanilla clients on a server can connect without installing anything.

Quick start

/team add red
/team join red @a
/teamglow team add red

Done — teammates now glow for each other.

Commands

Every command is gated by a permission node under glow-my-teammates.command.*, compatible with LuckPerms. Without a permission mod, management commands fall back to OP level 2, read-only commands are available to everyone.

Command Permission node (fallback) Description
/teamglow on / off glow-my-teammates.command.on / .off (OP 2) Enable / disable team glow globally
/teamglow status glow-my-teammates.command.status (all) Show global state and enabled teams
/teamglow team add <team> glow-my-teammates.command.team.add (OP 2) Enable glow for a team
/teamglow team remove <team> glow-my-teammates.command.team.remove (OP 2) Disable glow for a team
/teamglow team list glow-my-teammates.command.team.list (all) List teams with glow enabled
/teamglow config glow-my-teammates.command.config (OP 2) Show feature switches
/teamglow config <switch> <true|false> glow-my-teammates.command.config (OP 2) Toggle a feature switch

Feature switches

Switch Default Effect
non_player_glow false Mobs in a glow-enabled team glow for their teammates. Note: every dirty entity-data packet then goes through the mod's per-packet path — keep it off on mob-dense farms unless you actually need it.
locator_bar_teammates_only false A viewer in a glow-enabled team sees only their own teammates on the locator bar; members of other teams and teamless players are hidden. Viewers outside glow-enabled teams see everyone, unchanged.

Config file

Stored per world at <world>/glow-my-teammates.json (schema [1, 1]):

{
  "enabled": true,
  "teams": ["red", "blue"],
  "configVersion": [1, 1],
  "config": {
    "locatorBarTeammatesOnly": false,
    "nonPlayerGlow": false
  }
}
  • Legacy configs are migrated automatically on first load — never edit the file by hand.
  • Command edits are written atomically (temp file + atomic move); a failed write is reported in chat instead of silently losing the change.

How it interacts with vanilla

  • Vanilla glowing is untouched — spectral arrows, potions, /effect glowing and setGlowingTag still work; the mod only adds or clears its own bit on top.
  • /team remove <team> cleans up immediately — no stale glow until re-login.
  • No client mod needed — the glow flag is just an entity-data bit, vanilla clients render it natively; command feedback is translated server-side (English & Simplified Chinese).
  • No self-glow in third person — deliberate; self always receives the no-glow variant.
  • Network footprint — each data update sends one extra tiny packet per teammate. Negligible for small groups; on large servers keep glow enabled only for the teams that need it.
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