Hear the Wind
Hear the Wind adds responsive wind ambience when your player is moving quickly through the air. Fly with an Elytra, fall from a height, launch yourself with another mod, ride something fast enough, or otherwise build enough speed and the wind rises around you.
The mod is client-side and purely atmospheric. It does not change movement, physics, damage, gameplay balance, or server behavior.
Features
- Wind ambience fades in while you are moving fast through the air.
- The sound fades out naturally when activation rules stop applying or movement drops below the configured threshold.
- Configurable loudness, minimum speed threshold, maximum speed threshold, and activation contexts.
- Optional wind activation for on-foot ground movement, Elytra flight, vehicles such as boats and minecarts, and mounts such as horses.
- Optional mute for Minecraft's built-in Elytra flying sound.
- Respects Minecraft's normal sound settings in addition to the mod config.
- Uses bounded layered wind loops so the sound does not stack without limit.
- Includes pitch variation, volume wobble, and crossfaded texture layers to avoid sounding too repetitive.
Configuration
After first launch, the client config is created at:
config/hear_the_wind-client.toml
You can configure:
- Overall wind loudness.
- The speed where wind starts fading in.
- The speed where wind reaches full configured volume.
- Whether wind can activate on the ground, during Elytra flight, in non-living vehicles, or on living mounts.
- Whether Minecraft's built-in Elytra flying sound should be muted.
On shared Fabric builds for Minecraft 1.16.5 and newer, the same settings are available in-game through Mod Menu when installed. Modern Forge and NeoForge builds expose them through the loader mod-list config button.
Supported Loaders
Hear the Wind supports modern Fabric, Forge, NeoForge, and Quilt targets, plus standalone compatibility builds for older Forge, LiteLoader, Babric, and BTA Babric versions.
Fabric builds require Fabric API.
Install the jar that matches your Minecraft version and loader.
Sound Assets
The project uses these wind SFX files:
wind_medium_cold_1.oggwind_medium_cold_2.oggwind_medium_cold_3.oggwind_medium_regular_1.oggwind_soft_regular_1.oggwind_strong_regular_1.oggwind_strong_regular_2.oggwind_strong_regular_3.ogg
Source Code
Source code is available on Codeberg: https://codeberg.org/oggvik/hear-the-wind-mc
Credits
Wind SFX are derived from these CC0 sources:
- "Wind" by IgnasD on OpenGameArt.org
- "Nature sounds pack" by florianreichelt on Freesound
- "Wind.wav" by jackstraton on Freesound
The files are CC0, but attribution is included by project choice and preserved in the source repository, jar metadata, and bundled NOTICE file.
