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Мод FabricNeoForge

HearthGuard - Mobs Fear Campfires

Campfires become protection. HearthGuard is a survival mod where hostile mobs fear fire: they panic, turn, and flee from lit campfires instead of attacking.

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🔥 HearthGuard

Turn campfires into protection.
Hostile mobs fear the fire — they panic, turn, and flee from lit campfires.


Built for vanilla+ gameplay — no new blocks, no clutter, just smarter mobs.


Works with CinderStride — upgrade campfires into powerful Hearthfires that repel mobs even more effectively.


🌿 Why it feels vanilla

  • Mobs run away instead of being blocked or burned
  • Behavior-driven — no artificial rules or spawn prevention
  • Creates a more natural, immersive survival experience

Designed to feel like a missing Minecraft mechanic.


🎯 Why use HearthGuard?

Vanilla Minecraft treats fire as damage — not something mobs fear.

HearthGuard changes that:

  • Campfires become a real defensive tool
  • Nights feel less binary and more tactical
  • Mobs behave in a way that feels alive and reactive

It doesn't make the game easier — it makes it smarter.


🛡️ Features

🔥 Core Behavior

  • 🔥 Campfires become a true defensive mechanic
  • Hostile mobs flee from nearby lit campfires
  • 💡 Mobs panic faster the closer they are to the fire
  • Requires line of sight — no fleeing through walls

🎲 Immersion Details

  • Optional fear drop (panic reaction, once per mob)
  • Mobs react naturally, not through artificial blocking
  • 🎭 Multi-stage reactions (notice → panic → flee)

⚙️ Control & Compatibility

  • Per-mob allowlist / blocklist
  • 🧾 Command system for runtime configuration
  • Optional UI via Mod Menu + Cloth Config
  • ✔️ Lightweight & server-safe
  • ✔️ Fabric & NeoForge (1.21.1, 1.21.11, 26.x)

🔥 Hearthfire (CinderStride Integration)

  • Upgrade campfires into Hearthfires using CinderStride
  • +50% fear radius

🚧 Planned Features

  • 🧠 Adaptive fear system (mobs can become resistant over time)
  • 🎭 Advanced panic behaviors
  • 🧾 Expanded command system for runtime configuration and debugging

📸 Behavior in action

Mobs don't just stop — they react.

Startled
Startled

Jumping
Jumping

Fleeing
Fleeing


⚙️ Configuration

Config file: config/hearthguard/config.json

Also accessible via in-game UI (Mod Menu + Cloth Config).

Settings

  • Range — Campfire detection distance (blocks)
  • Flee Fast Speed — Speed when close to the fire
  • Flee Slow Speed — Speed when farther away
  • ModeWhitelist or Blacklist
  • Mobs — Affected entity IDs
  • Drop Item Chance — % chance (0–100) to drop one item on first fear response

Notes

  • Drop Item Chance = 0 disables fear drops
  • Each mob can only drop once (persisted across saves)
  • Only applies in the Overworld (by design)

⚠️ Known Issues

  • Datapack-defined mobs that reuse vanilla entity IDs cannot be selected independently
  • Slimes and magma cubes are not affected

📝 Changelog

1.1.1

  • Slimes now fear campfires
  • Loot drop chance is random item instead of first in list

1.1.0

  • Added integration with CinderStride Hearthfires now increase mob fear radius by 50%.

1.0.3

  • Added Command system for runtime configuration
  • Support for Minecraft v26.1.2
  • Fixed: Config changes now correctly apply to previously spawned mobs

1.0.2

  • Support for Minecraft v26.1.1

🔒 License

See LICENSE.

You are allowed to:

  • Use this mod in modpacks
  • Use in videos and content

❤️ Support

If you enjoy the mod, consider leaving a comment or adding it to your modpack!

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