
RPG Items Tiers
Adds a deep rarity and item progression system to Minecraft, inspired by games like Terraria. Every tool, weapon, and piece of armor you obtain – whether crafted, looted, or purchased – receives a random tier with unique stat bonuses. All items have level. Level slightly increases the upper limit of attribute ranges, rewarding long-term use. Items no longer break or lose their level, bonuses, and experience. Any item with 0 durability can be repaired at an anvil.
Runic Table – a special block found in new structure "Viking Houses" in snowy biomes.
Key Features:
6 tiers: Common, Rare, Epic, Legendary, Mythic, Divine (extra rare)
4 new attributes: draw speed, arrow damage, crit chance and crit damage
Items gain XP from mining, killing mobs, taking damage, and farming
XP increases damage, mining speed, armor, durability, and other attributes
Broken items retain all data and can be repaired with vanilla anvil mechanics
Fully configurable XP gains (ores, blocks, mobs, armor damage)
Optional integration with Patchouli for an in-game guide book
Custom structures (Viking Houses) that generate in snowy biomes
Compatible with other mods – all tools/armor from other mods automatically receive rarities
Custom tooltips (can turn on/off in config menu)
Patchouli(optional, for the guide book)
Important: This mod must be installed on both client and server to function properly.
