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LogicSense : Tactical Stealth & Enhanced AI

Мод Forge

LogicSense переписывает ИИ Майнкрафт с нуля: используй тени, маскировку звука и тактические отвлекающие манёвры, чтобы выжить против мобов, которые по-настоящему видят, слышат и охотятся.

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🔥 WHAT'S NEW IN THE LATEST UPDATE!

🎨 Dynamic Mob Blood & Bone Decals: Custom blood spatters and bone fracture visuals on the ground with unique colors tailored to each mob type! Blood decays faster on soft blocks (wool/carpets), washes away in rain, burns in fire, or can be cleaned instantly with a Brush.

🕯️ Torch Guard (Guards & Illagers): Guard and Illager mobs dynamically illuminate pitch-black areas around themselves while patrolling or investigating dark zones (light extinguishes in rain or water).

🥷 Sneaky Sprint Enchantment: A rare new boot treasure enchantment that completely silences all your footstep sounds while sprinting!

❓ "Huh?" Confusion SFX: Added new custom sound effects when humanoid mobs get suspicious or confused during investigation.

📯 Faction Alert Horn SFX: Added custom alert horn sound effects when group alarms are raised! Features distinct horn sounds for Village allies vs. Illager factions.

🏹 Glass Shattering Arrows: Arrows now shatter glass blocks on impact, creating loud auditory distractions.

🛠️ Critical AI & Vision Fixes: Fixed floating corpse decal bugs, improved Villager Crouching texture, resolved explosion reaction bugs, fixed vision calculation glitches ** (Scroll down for the full mod breakdown)**

🕵️ LogicSense: Tactical Stealth & Enhanced AI

Minecraft's vanilla mobs are robotic—they track you through walls with zero realistic limitations. LogicSense completely rewrites Minecraft's AI from scratch, turning every encounter into a tense, tactical stealth-action game.

To survive, you must use shadows, mask your sounds, orchestrate distractions, manage your wounds, and outsmart enemies that truly see, hear, smell, and feel your presence.

👁️ I. Realistic Vision & Camouflage

No more all-seeing eyes. Enemies now process the world through human-like sight cones and environmental factors:

👁️ 150° True Field of View (FOV): Mobs only see what is physically in front of them. Sneak directly behind an enemy without being detected.

✋ Sixth Sense (Hitbox Touch): Physically bumping into a mob instantly alerts them.

🔍 Transparent Glass & Shatter: Mobs see through glass blocks/panes (coloured glass blocks vision). Watch out: any arrow hitting a glass block instantly shatters it!

🚩 Banner Blindspots: Hanging banners completely block mob line-of-sight, serving as emergency hiding spots.

👤 Stealth Postures: Sneaking drastically reduces your visibility; crawling or swimming drops it even further.

🌿 Foliage Camouflage: Hiding in tall grass/ferns or walking through crops significantly masks your presence.

🧪 Invisibility Potion Fix: Base invisibility masks you, but every equipped armor piece increases your visibility. Strip down to stay completely hidden!

🎯 Body Exposure Line-of-Sight: Detection now realistically scales based on how much of your body (head, torso, shoulders, feet) is physically exposed through partial cover!

☀️ II. Dynamic Lighting & Nocturnal Sight

Daylight and darkness actively dictate vision ranges:

☀️ Diurnal (Daytime) Mobs: Vision is significantly cut in pitch-black conditions, but operates at full efficiency in broad daylight (Applied for Illagers).

🌙 Nocturnal (Nighttime) Mobs: Vision is buffed in pitch-black conditions. However, shining a bright light directly in their faces reduces their vision range.

🕯️ Torch Guard (Guards & Illagers): Guard and Illager mobs illuminate their immediate surroundings in pitch-black areas to spot intruders, though rain and water will douse their light.

🔊 III. Sound Sources & Acoustic Masking

Every step, broken block, or opened door vibrates through the world.

🎵 The Noise Grid:

🏃 Sprinting: Generates high noise radius (0 noise on Wool).

🥷 Sneaky Sprinting: Silenced completely with the new Sneaky Sprint enchantment.

💧 Water Movement: Walking and swimming in water produce distinct sound waves.

⛏️ Block Breaking: Generates sound (completely silent if crouching).

🚪 Interactive Blocks: Doors, buttons, and chests create noise (silenced if insulated with Wool).

🏹 Projectile Impact: Arrows landing create noise; breaking glass creates a much louder shatter sound.

💥 Falling: Hard landings generate large sound waves and Campfire smoke particles.

🌧️ Environmental Masking:

🌧️ Heavy Rain: Cuts all mob hearing ranges.

🌊 Flowing Fluids: Being near flowing water or lava naturally muffles your noise radius.

🎯 IV. Tactical Distractions & Decoys

Manipulate enemy movement to clear pathways:

❓ Investigate the Source: Shoot an arrow nearby; enemies will look at the impact, turn toward the source, and walk over to investigate.

💥 Shatter & Lure: Break a window with an arrow to lure guards away. Investigating mobs move faster (Endermen rush at high speed).

🐺 Lazy Mobs & Distraction Fatigue: A percentage of aggressive mobs spawn as "lazy" with slower reaction times. Firing too many distraction projectiles in rapid succession annoys mobs, causing them to ignore all distractions for a period.

⏳ V. Smart Tactical AI & Delayed Reactions

Threat processing is organic instead of instant:

⏳ Delayed Recognition: Close targets trigger instant attacks. At maximum vision limits, enemies take a few seconds of continuous line-of-sight to recognize you.

⚡ Panic Mode: Attacking a mob from behind triggers a Panic State, granting them 360° awareness to search for you.

🧠 Predictive Tracking: If you break line-of-sight, mobs calculate your movement direction and search your predicted location before giving up.

🚨 High Alert State: Once spotted, mobs enter a high-alert state with hyper-fast reaction times.

🗡️ VI. Backstabs, Silent Takedowns & Alarms

Clear enemy outposts methodically:

🗡️ Backstab (5× Bonus Damage): Strike horizontally from behind with a Sword, Axe, or Trident to deal 5x damage (enables drop-down assassinations!).

💀 One-Shot Silent Kills: Killing an enemy in a single hit prevents them from alerting others and leaves a temporary corpse/blood marker.

❗ Shock & Awe: If a guard spots an allied corpse or blood spatter, they travel to investigate, perform a search spin, and sound the alarm.

📯 Faction Alarm Horns: Spotted or damaged mobs scream and blow alert horns, broadcasting coordinates to allies. Features distinct horn sound effects for Villagers vs. Illagers!

👥 Squad Leaders: Armed groups dynamically assign a Threat Leader to organize responses.

🧏 Deaf Mobs: Certain mobs are deaf to auditory alarms and must physically see the danger to react.

🏃 VII. Civilian Panic & Smart Shelter

Defenseless mobs (like Villagers) have entirely new survival instincts:

😨 Contagious Fear: Scared civilians infect nearby allies, stacking panic levels.

🏡 Smart Run for Shelter: Villagers prioritize fleeing to home beds, seeking Iron Golems/guards, or running inside houses while auto-closing wooden doors behind them.

🏃 Desperate Flight: If no safe homes are available, civilians desperately scatter away from the danger zone.

🩸 VIII. Bloodhound Instinct (The Scent of Blood)

Predators can smell your wounds:

🩸 The Scent of Weakness: Hostile mobs and predators smell injured targets below 50% health and rush to hunt them down.

🐾 The Chase & Search: Predators sprint to your coordinates. If they lose you, they perform a rapid 360° spin to sniff the area.

💧 Water & Rain Masking: Water completely blocks smell detection, while heavy rain significantly reduces its detection range.

📍 IX. Guard Post Instinct & Tactical Blasts

📍 Guard Post: Guard mobs record their starting position and navigate back once the area is safe.

💥 Explosion Reactions: Guards rush to inspect distant explosion crater edges, while passives flee in terror.

⚔️ Vengeful Attack: Hitting a mob from a hidden spot triggers a rush phase where they charge your strike coordinates, followed by a search phase to flush you out.

⚙️ X. Compatibility, Polish & In-Game Configs ⚙️ In-Game Configs: All variables, distances, speeds, vision multipliers, and behaviors are fully customizable directly inside the game menus!

🤝 Native Mod Support: Automatically recognizes Guards and custom Illagers from the It Takes a Pillage mod.

✨ Visual Polish: Alerted, investigating, or fleeing mobs display Angry Villager particles. Hard falls generate Campfire smoke.

⚠️ Warning & Future Updates Please note: LogicSense is a very complex mod and it is currently in its active Testing Phase! We are incredibly excited to hear your thoughts and feedback as we continue to refine the experience.

⚙️ Higher Versions: Working on 1.21.1

🐛 Bug Reports & Suggestions: Reach out if you encounter bugs or have feature ideas!

🔗 Extended Compatibility: Expanding out-of-the-box support for several other major mods.

⚙️ Mod Loaders : Fabric and Neoforge will be avillable soon

🚀 More Mods on the Way: An entire pipeline of game-changing mods is currently in development!

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(If you enjoy the mod and want to help speed up development, please consider supporting us via the donation link)

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