MonitoringMinecraft MonitoringMinecraft

MCPFabric

Мод Fabric

MCPFabric — мод для Майнкрафт на Fabric, даёт ИИ-агентам полный контроль над игрой через MCP-сервер: более 50 инструментов для наблюдения и игры

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MCP Fabric is a Minecraft Fabric mod that gives AI agents full read and control access to the game through the Model Context Protocol (MCP). Connect Claude — or any MCP client — to Minecraft and let it observe the world, play as your character, or act as a server operator, using 50+ tools across Minecraft 1.21.1 – 26.2.

It ships in two parts: a Fabric mod that embeds a local HTTP bridge inside Minecraft, and a small MCP server that connects to that bridge and exposes the tools to your AI assistant.

  • AI plays Minecraft — movement, mining, building, combat, navigation, and vision (screenshots for vision models).
  • Server operator powers — run any command, edit the world, manage entities and players.
  • Full observation — blocks, entities, inventory, chat, time/weather, and live game events.
  • Works with any MCP client — Claude Desktop, Claude Code, and more.
  • Broad version support — one mod, 13 jars, Minecraft 1.21.x and the 26.x line.
  • Local & token-secured by default — the bridge binds to 127.0.0.1 and requires a bearer token.

What can the AI do?

Once connected, your AI assistant can both see and act:

  • Play as your character (client): move, look, jump, mine and place blocks, use and drop items, attack, manage the hotbar and inventory, and pathfind to coordinates with built-in A* navigation.
  • See the game (client): read your status, inventory and equipment, capture screenshots for vision models, and get a text description of the surroundings.
  • Operate a world/server: read and write blocks, fill regions, summon and remove entities, set time and weather, and run any operator-level command with output captured back.
  • Manage players (server): list players, teleport, set gamemode, give items, apply effects, message, or kick.
  • Stay aware: poll recent events — damage, deaths, chat, spawns, and player join/leave.

How does it work?

Claude / any MCP client
        │  MCP (stdio or streamable HTTP)
   mcp-server  (Node / TypeScript)
        │  HTTP: POST /rpc (JSON-RPC) + GET /events (SSE), bearer token, 127.0.0.1 only
   Fabric mod "mcpfabric"  (HTTP server embedded in Minecraft)
        │  all game access runs on the main thread
   common (env *): info · world · entities · players · command · chat · events
   client (env): player · control · interact · inventory · vision · navigation

Reads use Minecraft's native API for structured data. Writes (setblock, summon, give, teleport, effects, weather, time) go through the command dispatcher with output capture. Player control uses the vanilla input pipeline (KeyMapping), screenshots use the vanilla screenshot system, and navigation is a custom A* pathfinder.

Supported Minecraft versions

A single source tree targets many versions with Stonecutter. Each version ships its own jar named mcpfabric-<modVersion>+<mcVersion>.jar.

Line Minecraft versions (one jar each) Java
1.21.x 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11 21
26.x 26.1.2 (installs on 26.1 – 26.1.2), 26.2 25

Requirements: Fabric Loader ≥ 0.19.3, the matching Fabric API build, and Node.js ≥ 20 for the MCP server.

Installation

  1. Download the jar for your Minecraft version and drop it — together with Fabric API — into your mods/ folder.
    • Client (AI plays as you): your Fabric instance's mods/ folder.
    • Server (AI as admin): your dedicated Fabric server's mods/ folder.
    • Both sides at once is fine.
  2. Launch the game once. The mod creates config/mcpfabric.config.json and logs the bridge address and token:
    [mcpfabric] ready — bridge http://127.0.0.1:25599  token=ab12cd...
    
  3. Copy the token — the MCP server needs it.

Full setup for the MCP server and connecting to Claude Desktop / Claude Code is in the README on GitHub.

Tools (50+)

  • infoget_status, list_capabilities
  • world (read)get_block, get_blocks_region, find_blocks, get_time_and_weather, list_dimensions, raycast
  • world (write)set_block, fill_blocks, set_time, set_weather
  • entitiesquery_entities, get_entity, summon_entity, remove_entity
  • players (admin)list_players, get_player, teleport_player, set_gamemode, give_item, apply_effect, message_player, kick_player
  • commandrun_command (any operator-level command, with output capture)
  • chatsend_chat, get_recent_chat
  • player (client)get_self, get_inventory, get_equipment, get_status_effects
  • control (client)set_movement, stop_movement, look, look_at, jump, start_using_item, stop_using_item
  • interact (client)break_block, place_block, use_item, attack_entity, use_entity, drop_held_item
  • inventory (client)select_hotbar_slot, drop_slot, swap_slots
  • vision (client)screenshot, describe_scene
  • navigation (client)navigate_to, navigation_status, stop_navigation
  • eventspoll_events

Server tools require a running server (integrated or dedicated); client tools require the client. Call get_status first — it reports which side you're on and which tool groups are available.

Example prompts

  • "Look around and describe what's nearby"get_self + describe_scene (+ screenshot for a vision model).
  • "Walk to these coordinates and mine diamonds"find_blocksnavigate_tobreak_block.
  • "What's happening on the server?"list_players + poll_events.
  • "Build a wall here"fill_blocks or a series of set_block / run_command.

Is it safe?

The bridge listens on 127.0.0.1 only and requires a bearer token by default. Operator-level capabilities (run_command, world writes, player control) are on by default, giving the AI full control — you can disable capability groups with the enable* flags in the config. Don't expose the bridge externally without an authenticated reverse proxy in front of it. See the security policy.

Source code & license

Open source under the MIT license. Code, full documentation, and issue tracker live on GitHub — contributions and bug reports welcome.

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