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Mentalitys | World Web Map

Мод FabricForge

Мод для Майнкрафт: живая 2D-карта мира в браузере с метками игроков и авто-отрисовкой при загрузке чанков.

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World Web Map - Minecraft 1.20.1 Server Web Map Mod

Server-side Minecraft 1.20.1 web map mod for Forge and Fabric.

World Web Map renders a 2D top-down map of your Minecraft world and serves it in a browser:

http://server-ip:8123

No client mods are required. Players only need a browser.


Versions and Requirements

Loader Version Minecraft Loader version Extra dependency Java Jar
Forge 0.2.1 1.20.1 Forge 47.x, tested on 47.2.0 none 17 forgewebmap-0.2.1.jar
Fabric 0.2.1 1.20.1 Fabric Loader 0.15.11+ Fabric API 0.92.2+1.20.1 17 fabricwebmap-0.2.1.jar

Features

  • 2D top-down map with height shading.
  • Live player markers with names, updated every 2 seconds.
  • Biome name shown under the cursor or mobile center point.
  • Dimension switcher for Overworld, Nether, and The End.
  • Auto-render as players explore, with chunk-load debounce.
  • Robust compositing so previously rendered pixels survive re-renders.
  • PNG tile writes are atomic and skipped when unchanged.
  • Leaflet 1.9.4 browser UI with zoom, pan, dark styling, and mobile controls.

Commands

All commands require operator level 2. Syntax is the same for Forge and Fabric.

Command Description
/webmap status Show web server status, queue size, worker count, and rendered tile count
/webmap render <tileX> <tileZ> Render one Overworld tile; tile coords are floor(blockCoord / 256)
/webmap render-area <minX> <minZ> <maxX> <maxZ> Queue a rectangular Overworld area, max 10,000 tiles
/webmap fullrender <radius> Render a square around spawn, radius in tiles
/webmap stoprender Clear the render queue
/webmap reload Reload config and restart the web server if bind or port changed

Tile coordinates:

tileX = floor(blockX / 256)
tileZ = floor(blockZ / 256)

Example:

/webmap render 0 0

This renders blocks 0..255 x 0..255.


Config and Storage

Aspect Forge Fabric
Config file config/forgewebmap-common.properties config/fabricwebmap-common.properties
Tile path world/forgewebmap/tiles/ world/fabricwebmap/tiles/
Static web files packaged under /web/ in the mod jar packaged under /web/ in the mod jar

Config is created automatically on first run.

Key Default Description
enabled true Enable the mod
bindAddress 0.0.0.0 HTTP bind address; use 127.0.0.1 for local-only access
port 8123 HTTP port
tileSize 256 Tile size in blocks and pixels
renderThreads 1 Background PNG render worker threads
maxTilesPerTick 1 Max tiles sampled per render interval
ticksBetweenRenders 20 Server ticks between queue processing steps
enablePlayerMarkers true Show players on the map
enableAutoRender true Queue tile renders when chunks load
chunkRenderDebounceMs 5000 Delay after the last chunk-load event before rendering that tile
renderRadiusAroundPlayers 4 Reserved for player-radius rendering behavior
saveTilesInsideWorldFolder true Store tiles under the world folder
tilesDirectory loader-specific Relative tile output directory
logRenderProgress true Log every 50 rendered tiles

Tile layout:

world/<loader-webmap>/tiles/
├── overworld/
│   └── 0/
│       ├── 0_0.png
│       └── ...
├── the_nether/
│   └── 0/
└── the_end/
    └── 0/

API Endpoints

Method Path Description
GET / Web map frontend
GET /app.js Frontend JavaScript
GET /style.css Frontend CSS
GET /tiles/{dim}/{zoom}/{x}/{z}.png PNG map tile
GET /api/status Mod status, queue size, worker count, rendered tile count
GET /api/players Online players with name, dimension, coordinates, and yaw
GET /api/config Tile size, zoom range, and available dimensions
GET /api/biome?dim=overworld&x=100&z=200 Biome display name and registry ID

Loader Differences

Aspect Forge Fabric
Mod entrypoint @Mod class ModInitializer.onInitialize()
Lifecycle hooks Forge server events ServerLifecycleEvents
Tick hook TickEvent.ServerTickEvent ServerTickEvents.END_SERVER_TICK
Chunk-load hook ChunkEvent.Load ServerChunkEvents.CHUNK_LOAD
Command hook RegisterCommandsEvent CommandRegistrationCallback.EVENT
Logging Forge LogUtils SLF4J LoggerFactory

Behavior is intended to be identical across both loaders.


Known Limitations

  • 2D only: no 3D, isometric, or cave map yet.
  • Simple block-color palette: no resource pack textures or biome tinting yet.
  • Render commands currently target Overworld only, although tile storage supports all three vanilla dimensions.
  • fullrender renders a square around spawn, not every existing region file.
  • Unloaded or ungenerated chunks stay transparent until rendered/generated; previously rendered pixels are preserved during re-renders.
  • No authentication and no HTTPS; anyone with network access to port 8123 can view the map.
  • Only zoom level 0 is rendered natively; Leaflet scales it visually for other zoom levels.
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