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Mining Reward

Мод NeoForge

Mining Reward — мод для Майнкрафт на NeoForge с прогрессией: ставит игрокам ежедневные цели по добыче и фермерству.

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Mining Rewards is a progression-focused NeoForge mod for Minecraft 1.21.1 that gives players structured goals for mining and farming each day.

It adds:

Tier-based rewards for blocks mined and crops harvested. Daily special challenges with extra XP rewards. Daily enhancement challenges that unlock temporary multipliers. A clean in-game UI to track progress, claimed tiers, and current objectives. The mod is fully configurable, so server owners can tune tiers, rewards, reset behavior, and challenge difficulty to fit their gameplay style.

Mining Rewards Mod - Configuration Guide

Overview

This guide explains how to configure the Mining Rewards mod for your modpack. All rewards, tiers, and mod behaviors are controllable via a JSON configuration file.


Configuration File

Location: config/miningrewards-config.json

The configuration file contains three main sections:

  • settings : General mod parameters
  • mining : Mining reward configuration
  • farming : Farming reward configuration

Settings Section (General Parameters)

Structure

"settings": {
    "resetType": "REAL_TIME",
    "realTimeResetHour": 6
}

Parameters

resetType (string)

Defines the type of daily reset for rewards.

Possible values:

  • "REAL_TIME" → Daily reset at a fixed real-world time (default)
  • "MINECRAFT_DAY" → Reset based on Minecraft day (24000 ticks ≈ 20 real minutes)

Examples:

Reset at 6 AM (real-world time):

"settings": {
    "resetType": "REAL_TIME",
    "realTimeResetHour": 6
}

Reset at midnight (real-world time):

"settings": {
    "resetType": "REAL_TIME",
    "realTimeResetHour": 0
}

Reset by Minecraft day:

"settings": {
    "resetType": "MINECRAFT_DAY",
    "realTimeResetHour": 6
}

Note: In MINECRAFT_DAY mode, the realTimeResetHour parameter has no effect but must remain present for JSON syntax.

realTimeResetHour (int)

The reset hour in REAL_TIME mode.

Values: 0 to 23 (24-hour format)

  • 0 = Midnight
  • 6 = 6 AM (default)
  • 12 = Noon
  • 18 = 6 PM

Mining Section (Mining Rewards)

Structure

"mining": {
    "tiers": [100, 200, 300, ...],
    "rewards": {
        "100": { ... },
        "200": { ... },
        ...
    }
}

Subsection tiers (Reward Tiers)

Array of integers defining block-mined thresholds to unlock rewards.

Example:

"tiers": [100, 200, 300, 500, 1000, 2000, 5000]
  • At 100 blocks mined → First reward unlocked
  • At 200 blocks mined → Second reward unlocked
  • At 1000 blocks mined → Fifth reward unlocked
  • Etc.

Subsection rewards (Reward Details)

Object containing reward details for each tier.

Structure of a reward:

"100": {
    "xp": 33,
    "pools": [
        {
            "options": [
                {
                    "item": "minecraft:coal",
                    "minCount": 8,
                    "maxCount": 18
                },
                {
                    "item": "minecraft:copper_ingot",
                    "minCount": 6,
                    "maxCount": 14
                }
            ]
        },
        {
            "options": [
                {
                    "item": "minecraft:redstone",
                    "minCount": 8,
                    "maxCount": 22
                }
            ]
        }
    ]
}
Reward Fields
Field Type Description
xp int Experience points granted when tier is unlocked
pools array Item groups (see details below)
Item Pools

A pool is a group of options from which the mod selects ONE randomly.

Each reward can have multiple pools. For each pool, one option is randomly selected.

Example with 2 pools:

"pools": [
    {
        "options": [
            {"item": "minecraft:coal", "minCount": 8, "maxCount": 18},
            {"item": "minecraft:copper_ingot", "minCount": 6, "maxCount": 14}
        ]
    },
    {
        "options": [
            {"item": "minecraft:redstone", "minCount": 8, "maxCount": 22},
            {"item": "minecraft:lapis_lazuli", "minCount": 7, "maxCount": 18}
        ]
    }
]

Likely result:

  • Pool 1 → Random choice: Coal (8-18) OR Copper Ingot (6-14)
  • Pool 2 → Random choice: Redstone (8-22) OR Lapis Lazuli (7-18)

The player receives 1 item from Pool 1 + 1 item from Pool 2.

Item Options
Field Type Description
item string Minecraft registry ID of the item
minCount int Minimum quantity
maxCount int Maximum quantity

The actual quantity is randomly chosen between minCount and maxCount (inclusive).


Farming Section (Farming Rewards)

The structure of the farming section is identical to mining.

"farming": {
    "tiers": [25, 50, 100, 200, 500],
    "rewards": {
        "25": {
            "xp": 25,
            "pools": [
                {
                    "options": [
                        {"item": "minecraft:bone_meal", "minCount": 5, "maxCount": 15}
                    ]
                }
            ]
        },
        ...
    }
}

Common Minecraft Item IDs

Item ID
Coal minecraft:coal
Copper Ore minecraft:copper_ore
Copper Ingot minecraft:copper_ingot
Iron Ingot minecraft:iron_ingot
Gold Ingot minecraft:gold_ingot
Diamond minecraft:diamond
Emerald minecraft:emerald
Redstone minecraft:redstone
Lapis Lazuli minecraft:lapis_lazuli
Obsidian minecraft:obsidian
Ender Pearl minecraft:ender_pearl
Blaze Rod minecraft:blaze_rod
Nether Star minecraft:nether_star
Totem of Undying minecraft:totem_of_undying
Experience Bottle minecraft:experience_bottle
Bone Meal minecraft:bone_meal
Amethyst Shard minecraft:amethyst_shard
Ancient Debris minecraft:ancient_debris
Netherite Scrap minecraft:netherite_scrap

Use Cases / Examples

Configuration 1: Hardcore (Rare Rewards)

{
    "settings": {
        "resetType": "REAL_TIME",
        "realTimeResetHour": 6
    },
    "mining": {
        "tiers": [500, 1000, 2000, 5000],
        "rewards": {
            "500": {
                "xp": 100,
                "pools": [
                    {"options": [{"item": "minecraft:coal", "minCount": 10, "maxCount": 20}]}
                ]
            },
            "1000": {
                "xp": 200,
                "pools": [
                    {"options": [{"item": "minecraft:iron_ingot", "minCount": 5, "maxCount": 10}]}
                ]
            },
            "2000": {
                "xp": 500,
                "pools": [
                    {"options": [{"item": "minecraft:diamond", "minCount": 1, "maxCount": 3}]}
                ]
            },
            "5000": {
                "xp": 1000,
                "pools": [
                    {"options": [{"item": "minecraft:nether_star", "minCount": 1, "maxCount": 1}]}
                ]
            }
        }
    }
}

Configuration 2: Casual (Generous Rewards)

{
    "settings": {
        "resetType": "MINECRAFT_DAY",
        "realTimeResetHour": 0
    },
    "mining": {
        "tiers": [50, 100, 200, 400, 800],
        "rewards": {
            "50": {
                "xp": 25,
                "pools": [
                    {"options": [
                        {"item": "minecraft:coal", "minCount": 15, "maxCount": 40},
                        {"item": "minecraft:copper_ingot", "minCount": 10, "maxCount": 30}
                    ]}
                ]
            },
            "100": {
                "xp": 75,
                "pools": [
                    {"options": [{"item": "minecraft:iron_ingot", "minCount": 15, "maxCount": 50}]},
                    {"options": [{"item": "minecraft:gold_ingot", "minCount": 10, "maxCount": 30}]}
                ]
            },
            "200": {
                "xp": 200,
                "pools": [
                    {"options": [{"item": "minecraft:diamond", "minCount": 5, "maxCount": 15}]},
                    {"options": [{"item": "minecraft:emerald", "minCount": 3, "maxCount": 10}]}
                ]
            }
        }
    }
}

Configuration 3: Balanced with Progression

{
    "settings": {
        "resetType": "REAL_TIME",
        "realTimeResetHour": 8
    },
    "mining": {
        "tiers": [100, 250, 500, 1000, 2000, 4000],
        "rewards": {
            "100": {
                "xp": 40,
                "pools": [
                    {"options": [
                        {"item": "minecraft:coal", "minCount": 8, "maxCount": 18},
                        {"item": "minecraft:copper_ingot", "minCount": 6, "maxCount": 14}
                    ]}
                ]
            },
            "250": {
                "xp": 80,
                "pools": [
                    {"options": [{"item": "minecraft:iron_ingot", "minCount": 10, "maxCount": 25}]},
                    {"options": [{"item": "minecraft:redstone", "minCount": 10, "maxCount": 30}]}
                ]
            },
            "500": {
                "xp": 150,
                "pools": [
                    {"options": [{"item": "minecraft:gold_ingot", "minCount": 8, "maxCount": 20}]},
                    {"options": [{"item": "minecraft:lapis_lazuli", "minCount": 12, "maxCount": 28}]}
                ]
            }
        }
    }
}

Tips for Modpack Creators

1. Balance Rewards

  • Too generous → Breaks server economy
  • Too rare → Player frustration
  • Test in gameplay before release

2. Progression

Increase as tiers increase:

  • Experience points granted
  • Item quantities
  • Item value (coal → diamond → nether star)

3. Reset Type

  • REAL_TIME : Best for multiplayer servers (synchronized daily reset)
  • MINECRAFT_DAY : Best for solo experience (reset based on player progress)

4. Pool Variety

Use multiple pools to offer variety without overpowering:

"pools": [
    {"options": [/* Common option 1 */]},
    {"options": [/* Common option 2 */]},
    {"options": [/* Rare option */]}
]

5. Documentation

Add a note to your modpack explaining:

  • Mod purpose
  • How rewards work
  • How to modify config if needed

Troubleshooting

"Config not loaded"

• Verify file is in config/miningrewards-config.json • Check JSON syntax (no missing/extra commas) • Restart the client

Rewards don't change

• Did you save the JSON file? • Did you restart the client? • Is the tier threshold reached?

JSON Error

• Use a JSON validator: https://jsonlint.com/ • Check quotes (must be " not ")


Configuration Checklist

  • Valid JSON syntax
  • Tiers in ascending order
  • Rewards defined for each tier
  • Valid item IDs
  • minCount ≤ maxCount
  • XP consistent with difficulty
  • resetType correct (REAL_TIME or MINECRAFT_DAY)
  • File synced in /run/config/

Enjoy your modpack!

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