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Мод FabricNeoForge

More Darkness

Enhances darkness: moon phases affect night light, caves are pitch black

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More Darkness

More Darkness makes Minecraft nights and caves feel truly dark. The moon phase dynamically affects nighttime brightness — full moons cast a dim glow, while new moons plunge the world into near-total darkness. Caves without light sources become pitch black.

Features

  • Moon phase lighting — Night brightness follows the 8-phase lunar cycle. Full moon is the brightest, new moon the darkest.
  • Pitch black caves — Underground areas with no light source are completely dark by default.
  • Per-dimension control — Enable or disable darkness independently for the Overworld, Nether, and End.
  • Configurable minimum brightness — Set a floor for nighttime light (starlight, atmospheric glow) so new moons aren't completely black.
  • Cave ambient light — Add a faint ambient glow in caves if full darkness feels too harsh.
  • Shader-aware — Automatically disables itself when an Iris or OptiFine shader pack is active, since shaders handle their own lighting.
  • Polytone compatible — Works alongside Polytone and resource packs that provide custom lightmaps.
  • Respects vanilla effects — Night Vision, Conduit Power, and lightning flashes behave normally.
  • Client-side only — No server installation needed.

Configuration

All settings can be changed in-game via the YACL config screen, or by editing config/more_darkness.json.

Option Default Description
Enable Mod Master toggle
Dark Overworld Enhanced darkness in the Overworld
Dark Nether Enhanced darkness in the Nether
Dark End Enhanced darkness in The End
Moon Phase Effect Night brightness varies with moon phase
Minimum Night Brightness 0.05 Floor for outdoor night light (0.0–0.5)
Cave Ambient Light 0.0 Ambient light in caves (0.0 = pitch black)
Disable With Shaders Auto-disable when a shader pack is active

Dependencies

  • YACL (required — config screen)
  • Mod Menu (optional, Fabric only — adds config button in mod list)

Compatibility

  • Fabric and NeoForge on Minecraft 1.21.1
  • Works with Polytone and custom lightmap resource packs
  • Automatically defers to Iris/OptiFine shaders when active
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