本模组是 CollisionDamage 的重置版,原作者为 Ultimate_Kevin。 提供了名为"碰撞伤害"的药水效果,不过并没有提供相关的获取方式,玩家需要根据自身需求创造获取方式。
当生物拥有"碰撞伤害"药水效果时,会根据自身的移动速度对周围实体造成伤害。速度越高,伤害越大(要求最低可伤害生物速度默认为5)。
速度达到一定阈值后,生物可以撞碎沿途的软方块(如泥土、沙子、木头)(默认速度10)和硬方块(如石头、矿石)(默认速度15)。
当速度继续提升至更高阶段,生物将获得短暂的无敌状态,免疫所有伤害(默认速度20)。
所有速度阈值和伤害倍率均可在模组的配置文件中自由调整。
This mod is a remake of CollisionDamage, originally created by Ultimate_Kevin. It provides a potion effect called "Collision Damage", but does not include any built-in way to obtain it — players need to create their own method of acquisition according to their needs.
When an entity has the "Collision Damage" potion effect, it deals damage to nearby entities based on its movement speed. Higher speed means greater damage (the minimum speed required to damage entities defaults to 5).
Once speed reaches certain thresholds, the entity can smash through soft blocks such as dirt, sand, and wood (default speed 10) and hard blocks such as stone and ores (default speed 15) in its path.
At even higher speeds, the entity gains a brief period of invincibility, becoming immune to all damage (default speed 20).
All speed thresholds and the damage multiplier can be freely adjusted in the mod's configuration file.
