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Мод ForgeNeoForge

OutpostZero

Start the game inside an underground survival bunker and discover additional bunkers hidden throughout the world.

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OutpostZero starts the player inside a generated bunker near world spawn, providing a secure underground location for survival gameplay.

Additional bunker structures generate throughout the world, creating a network of hidden underground facilities waiting to be discovered.

The mod is designed primarily for survival gameplay and zombie-themed modpacks, where starting underground and scavenging bunker locations fits naturally into the experience.

Bunkers are placed using generation algorithms intended to create believable underground installations rather than randomly placed structures.

Spawn frequency and generation behaviour can be configured, allowing modpack creators to adjust bunker density to suit different gameplay styles.

OutpostZero introduces bunker-themed infrastructure blocks including airlock doors, motion sensors, lighting, and industrial equipment designed to fit naturally into underground or industrial builds.

Some bunker locations include small pieces of environmental storytelling referencing an experimental subject known as Patient Four, included purely as optional flavour.

OutpostZero also introduces functional survival equipment such as rechargeable batteries, handheld flashlights, genetic crop systems, and built-in support for zombie infection gameplay. The mod integrates directly with The Hordes mod and also includes a lightweight fallback infection system for standalone survival or zombie-themed modpacks.

The mod is designed to integrate cleanly into both singleplayer and multiplayer environments without overriding vanilla systems.

Latest Update - Version 1.0.6

OutpostZero 1.0.6 expands the built-in fallback infection system with long-term progression and new survival tools, introducing infection chance escalation and resistance items to help manage risk during extended gameplay.

Highlights

  • Infection chance can now gradually increase over time based on world age
  • New craftable resistance tinctures that temporarily reduce infection chance
  • Additional stability and gameplay improvements

Features

  • Underground bunker starting location near world spawn
  • Additional bunker structures generated throughout the world
  • Intelligent bunker placement algorithms
  • Configurable bunker spawn rates
  • Bunker infrastructure blocks including airlock doors, motion sensors, and lighting
  • Storage blocks including a crate and industrial drum with item and fluid storage capability
  • Modular bunker room layouts for varied exploration
  • Discoverable data logs and environmental storytelling elements
  • Craftable survival equipment including flashlights, batteries, and industrial tools
  • Optional multi-stage zombie infection system with configurable progression
  • Automatic integration with The Hordes infection mechanics when available
  • Built-in fallback infection support for standalone survival or zombie-themed gameplay
  • Craftable medical items including vaccines and tinctures
  • Built-in datapack-friendly structure and loot design
  • Multiplayer-safe world generation

Systems & Compatibility

OutpostZero includes several optional systems designed to integrate cleanly with existing gameplay and modpacks.

Flashlight & Battery System

  • Handheld flashlight that emits real server-side light
  • Supports dynamic lighting for improved visibility
  • Can be worn in a Curios belt slot providing ambient dynamic light
  • Powered by rechargeable batteries using Forge Energy (FE)
  • Compatible with charging blocks from supported technology mods
  • Includes fallback crafting recharge when power mods are not present

Infection System & Compatibility

OutpostZero includes a configurable infection system designed to support zombie survival gameplay in both standalone environments and modpacks.

  • Automatically integrates with The Hordes infection mechanics
  • Provides a built-in fallback infection system when The Hordes mod is not present
  • Three infection stages, with increasing combat and movement penalties, resulting in death if left untreated
  • Infection chance can gradually increase over time based on world age, creating long-term survival pressure
  • Consumable resistance tinctures provide temporary reduction in infection chance
  • Uses the same vaccine framework across both systems
  • Behaviour is fully configurable and can be enabled or disabled independently
  • Designed to operate safely in multiplayer and large modpacks

All systems are designed to function in both standalone environments and large modpacks without requiring additional dependencies.

Dynamic Lighting Compatibility

Dynamic lighting is supported but requires a compatible client-side lighting mod.

  • NeoForge uses LambDynamicLights, version 4.8.7 or above
  • Forge uses Sodium/Embeddium Dynamic Lights, version 1.0.10

If no dynamic lighting mod is installed, the flashlight will continue to function using the original server-side lighting.

Modpack Integration

OutpostZero is designed to work alongside survival-focused mods and exploration-driven gameplay.

Typical modpack use cases include:

  • Zombie apocalypse modpacks
  • Harsh survival worlds
  • Underground survival gameplay
  • Exploration-focused modpacks

Structure generation and loot behaviour can be tuned through configuration or datapacks to better suit different pack styles.

OutpostZero is suitable for zombie infection modpacks, survival overhaul packs, and apocalypse-style gameplay scenarios.

OutpostZero works in both standalone environments and large modpacks, automatically integrating with compatible systems when they are present.

Reporting Issues

If you encounter a compatibility issue with another mod, please report it via the project issue tracker so it can be investigated.

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