PMW Rendering Additions
Some additional settings for ProtoManly's Weather Mod focusing on rendering, including a new particle-based renderer. Built to make the original mod more accessable to those with lower-end hardware, mainly for server use.

Config Options
render_mode: The renderer used for volumetrics-based weather effects
SHADER- The default renderer used in the original modCLASSIC- A particle-based renderer meant for lower-end devices; heavily inspired by Corosauce's Weather2DISABLE- Disables all cloud effects
enable_mist: Toggles mist particles used in heavy rain/wind.
enable_splash: Toggles splash particles from rain on the ground
enhanced_fog: Toggles more intense fog/darkness effects for precipitation, meant to be used with the CLASSIC renderer to make up for a lack of a shader
update_every_ticks: Update rate for cloud/storm particle refresh with the CLASSIC renderer
particle_crossover: Ticks for particle fading during refresh with the CLASSIC renderer; should only need to be changed if using a resource pack that modifies the cloud texture
bleed_fix_mode: Experimental bleeding fixes with the original/SHADER renderer
FULL: Fixes bleeding with a significant performance hitLIGHT: Fixes bleeding for entities, block entities, and particles (bleeding remains for blocks)DISABLE: No changes to SHADER rendering behavior
