MonitoringMinecraft MonitoringMinecraft

Ravenclaw's Ping Equalizer

Мод Fabric

Мод для Майнкрафт, выравнивающий пинг в PvP за счёт добавления задержки перед обработкой пакетов клиентом.

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Ravenclaw's Ping Equalizer

Summary

Ravenclaw's Ping Equalizer is a client-side Fabric mod designed to create a fairer PvP environment by allowing players to artificially increase their network latency. Unlike visual-only mods, this tool introduces real packet delay at the network layer.

  • Real-time Effect: The delay happens in the Netty event loop; the server and other opponents perceive your higher ping as genuine.
  • Purpose: To normalize latency in competitive play (e.g., leveling the field between a 10ms player and a 100ms player).

Commands

Command Usage Description
Add Delay /pe add <ms> Adds a fixed amount of latency to your connection.
Example: /pe add 50 adds 50ms to your native ping.
Total Target /pe total <ms> Automatically adjusts delay to stabilize your ping at a specific target.
Example: /pe total 100 attempts to keep you at 100ms.
Status /pe status Displays your current settings and validation status (Client-side only).
Disable /pe off Disables the equalizer and returns connection to native speed.

Technical Architecture

Packet Manipulation The mod hooks into the Minecraft client's Netty pipeline. Outgoing and incoming packets are intercepted and held in a scheduled task queue for the duration of the configured delay before being flushed. This ensures the latency is "real" regarding server-side hit registration and movement processing.

Server Control Servers can directly control and query the equalizer via custom payloads:

  • S2C ravenclawspingequalizer:control: sends a boolean enabled flag. Resets to enabled/off on join and disconnect.
  • S2C ravenclawspingequalizer:state_query: sends an int requestId.
  • C2S ravenclawspingequalizer:state_response: replies with requestId, serverEnabled, mode, currentDelayMs, basePingMs, and totalPingMs.

Ethics & Usage

  • Rule Compliance: While this mod is intended for fairness, some public servers may flag artificial latency manipulation as suspicious behavior. Always check server rules before using.
  • MCTiers Usage: This mod is explicitly allowed on MCTiers for the sole purpose of equalizing ping in high-tier testing. It must not be used to gain an unfair advantage.
  • Transparency: All status changes (enabling/disabling delay) post a public chat message. This prevents "closet usage" where a player might secretly toggle lag to gain an advantage.

License

MIT

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