Riposte
Riposte is a Parry Mod that is based off a video titled "Essence of PARRY" a knock-off standalone variant made for the Fabric version, done under a Comission request.

Parry Uses
Projectile Deflect
You can Parry the Projectile BACK towards the entity (You must aim with your crosshair) Only if a Parry slot with Projectile Deflect is active.

Parry of FABRIC
And the normal Parry. When parrying you deal a knockback to make a gap between the entity and yourself. Also offering you for a Kick Combo to hit them further away (must be done quickly as soon as parry is executed)

If a weapon has sweeping edge and is executed with a kick combo, the entities inflicted by the sweeping will also have the effects applied of the Kick Combo knockback.

The parry will not restrict you from attacking or any other movement. With right equipment *equipped you're able to parry fall damage and even void or /kill command itself.

Settings
Server Options
The mod was made very accessable and easy to edit values, along with disabling and enabling some features fit to your accomidations.
Some settings include such as:
Multi-Parry allowing you to parry as long as you want during your Parry active window length.
Allow Parry while Using item (self explanatory) You cannot execute parries whilst eating/blocking shield and so on.
Enforce Knockback allows all entities to have knockback dealt by parry such as Iron golems, Wardens, etc.
Deflect Projectiles allows you to parry backwards the projectile depending on where you aim with the crosshair.
Kick Combo is a After-parry mechanic, when an entity is parried, attack them in a small window frame to send them back even further.
Hitstop freezes the entity for some time before sending them away (used to make kick combo easier)

Client Options
Parry Activation of parry, being either Keybind (default) or Camera (right click on an entity in range to parry).
And many more settings for client (QOL as like turning flash to Black instead of white, or completely off, FOV effects, recoil, particle on and off, sounds, icon, etc.

Trinkets!

Iron Plate [Parry]
Available in: Village Weaponsmiths, Village Armorers, Village Toolsmiths, Ruined Portals, Stronghold Corridors. (15% common)
When worn
- Allows you to parry Projectile damage
- +3 Parry Recharge rate

Leather Sock [Parry]
When worn
- Allows you to Parry Fall damage

Crest of the Void [Parry]
Available in: End Cities (5% Rare)
When worn
- Allows you to parry any form of damage
- +3 Parry Recharge rate
Cobalt Plate [Parry]
Available in: Stronghold Corridors, Stronghold Crossings, Ancient Cities, End Cities (5% Rare)
When worn
- Allows you to Parry Projectile damage
- Infinite Knockback Resistance
- +5 Parry Recharge Rate
- +1 Invulnerability Time
Everlasting Bloodring [Ring]
Available in: Everywhere (3% very rare)
When worn
- +2x Parry window Length
- +1.5x Damage Taken
- Does not stack with Itself
Wanderer's Cape [Cape]
Available in: Everywhere (3% very rare)
When worn
- Successfully parrying charges parry meter
- +1.1x Damage Dealt

Brain Chip [Hat]
Available in: Ancient Cities as loot. (8% uncommon)
When worn
- 100% Parry Recharge Rate

Ender Dragon Scale [Charm]
Available in: End Cities (5% rare)
When worn
- +1 Head slot
- Does not stack with Itself
Dependencies
As of now only mc1.20.1v Fabric loader is supported.
- Fabric API
- FZFY Config
- Trinkets
- Player Animator
- Mod Menu (Used for Accessing the config client side)
Note
The mod will Recieve small time support (Bug fixes, Visual Effects, Animations,..) overtime until it's perfected and be less clunky than it is now.
Clearly an idea inspired by another creator, I will not gatekeep the code and it is published publicly on Github.
