Specialities
An mcMMO-inspired skill mod. Do things, get better at them: every skill levels from 0 to 100 through normal vanilla gameplay and grants passive bonuses on that same activity — no new ores, dimensions, or menus to learn.
Works in singleplayer and multiplayer — all skill logic is server-authoritative; progress is per-player and survives death and restarts.
Skills
| Skill | Levelled by | Passives |
|---|---|---|
| Mining | Breaking ores/stone with the right tool | +1%/level break speed with pickaxes, +1 Fortune per 20 levels |
| Woodcutting | Chopping logs | +1%/level speed with axes, +1 Fortune per 20 levels — works on logs |
| Harvesting | Breaking mature crops | +1%/level speed with hoes, +1 Fortune per 20 levels |
| Excavation | Digging with shovels | +1%/level dig speed, +1 Fortune per 20 levels |
| Fishing | Catching fish | +1 Luck of the Sea per 20 levels, +1 Lure at 50 / +2 at 100 |
| Combat | Dealing any weapon damage | Up to +100% weapon damage, +1 Looting per 20 levels |
| Arms Mastery | Melee weapon damage | Up to -50% attack recovery time, +1 Sweeping Edge per 25 levels |
| Archery | Bow/crossbow damage | Up to -50% draw time, arrow ricochets to nearby hostiles at 50/100 (never hits friendlies) |
| Defence | Taking damage (mobs x1, environment x0.5, creepers x2) | +1 armor toughness per 25 levels, +1 heart per 10 levels |
| Acrobatics | Surviving fall damage | Fall damage reduction stacking with Feather Falling — full immunity at level 100 + FF IV |
| Athletics | Sprinting | Up to -50% sprint hunger drain, Swiftness I/II at 50/100 (capped, no FOV zoom) |
| Sneaking | Sneaking near unaware hostiles (closer = more XP) | Up to -90% detection range (heavy armor dampens it), stealth crits x2.0–x3.0 (once per enemy) |
| Smithing | Crafting tools, weapons and armor (XP scales with material value) | Resourcefulness returns some crafting materials; smelted metals can multicraft x2/x4/x8 |
| Alchemy | Brewing potions | Up to 50% chance the brewing ingredient isn't consumed |
| Enchanting | Enchanting at a table | Up to 100% chance an enchant costs half the XP; up to 50% chance of a bonus or upgraded enchantment |
All bonuses stack additively with the matching vanilla enchantments — a Fortune II pickaxe at Mining 60 digs like Fortune V.
UI
- A skill XP bar right above the vanilla XP bar, showing the skill of whatever you're holding; XP gains animate with converging tool icons.
- Advancement-style level-up popups (the big jingle only at levels 50 and 100).
- A skills overview screen via the "S" button in your inventory, with per-skill bonus tooltips.
- Stealth vignette: sneaking near unaware hostiles tints the screen edges violet; being spotted flashes them light.
- For testing/creative: knowledge books (+25 / +100 levels per skill) in the Tools & Utilities tab.
Requirements
- Minecraft 26.2 or 26.1.x, Fabric Loader 0.19.3+
- Fabric API
Source code on GitHub (MIT).
