Stronger Hostile Mobs
Serverside mod which increases the strength of vanilla hostile mobs. Affected mobs listed below. All values are configurable
Zombie, Husk, Zombie Villager, Drowned, Skeleton, Stray, & Bogged
Each of these mobs has a 55% to gain an armor piece for each slot.
All armor pieces will be of the same material with the following probabilities:
| Material | Probability |
|---|---|
| Leather | 5% |
| Golden | 5% |
| Chainmail | 10% |
| Iron | 10% |
| Diamond | 40% |
| Netherite | 30% |
Each armor piece will have a protection enchantment between II and V
Zombie, Husk & Zombie Villager
Each zombie also has a 50% chance of spawning with a sword. The sword can be Iron, Gold, Diamond, or Netherite. Each sword will have sharpness between II and V. Each sword has a 13% chance to receive fire aspect, and a 13% chance to receive knockback.
Skeleton, Stray, & Bogged
Each skeleton's bow will spawn with a power enchantment between II and V. Each bow has a 13% chance to receive punch, and a 13% chance to receive flame.
Piglin & Zombie Piglin
Each Piglin has an 80% to gain an armor piece for each slot. Each armor piece has a 65% to be gold and a 35% chance to be netherite. Each armor piece will have a protection enchantment between II and V
Each Piglin will have an equal chance to spawn with a crossbow or a sword while zombie piglins always spawn with swords. Each sword will have a 65% chance to be gold and 35% chance to be netherite. Each sword will have sharpness between II and V. Each sword has a 13% chance to receive fire aspect, and a 13% chance to receive knockback.
