Unholy Mobs randomly empowers spawning hostile mobs with powerful variant types, making them significantly tougher.
The mod currently introduces four variants of special mobs:
| Variant | Default spawn chance |
|---|---|
| Insane | ~1% |
| Extreme | ~0.2% |
| Grandpa | ~0.04% |
| Silent | ~0.008% |
- Each higher tier includes all strengths of the previous ones and adds more on top. Power grows roughly exponentially between tiers.
- Empowered mobs gain an particle aura effect and prefix to its name. Making them distinguishable from normal ones.
Enhanced mobs receive:
- Increased health, damage, and movement speed
- Regeneration, resistance and knockback resistance
- On-hit debuffs applied to the player, such as Slowness, Weakness, Poison, Blindness, Wither or Nausea
- Special behaviour for the strongest variants, like teleportation, periods of invisibility or sound reduction
Improved loot for defeating Unholy mobs:
- Significantly more experience
- Extra items (ores, resources, rare materials)
- Enchanted books with low to high-level enchantments
- Special Variant Cores
Unholy Mob Variants Modifiers:
Attributes:
| Variant | Health | Damage | Speed | Knockback Resistance | Armor and Armor Toughness |
|---|---|---|---|---|---|
| Insane | 2x | 2x | 1.3x | +0.25 | +4 |
| Extreme | 4x | 3x | 1.6x | +0.5 | +8 |
| Grandpa | 8x | 4x | 2x | +0.75 | +12 |
| Silent | 16x | 6x | 2.5x | +1 | +16 |
Levels of Pernament Effects:
| Variant | Resistance | Regeneration | Fire Resistance | Water Breathing | Dolphins Grace |
|---|---|---|---|---|---|
| Insane | 1 | 2 | 1 | 1 | 2 |
| Extreme | 2 | 3 | 1 | 1 | 2 |
| Grandpa | 3 | 4 | 1 | 1 | 2 |
| Silent | 4 | 5 | 1 | 1 | 2 |
Random events:
Silent Night:
At the begining of night when the moon rises (12990 - 13000 in-game time), there is a chance (~0,1% default) for the night to be "Silent" - if this happens, spawn rates of the silent mob variant are increased 400x times, event ends with the sunrise (22990 - 23000 in-game time).
Unholy Night:
At the begining of night when the moon rises (12990 - 13000 in-game time), there is a chance (~1% default) for the night to be "Unholy" - if this happens, spawn rates for unholy mobs are increased 10x times for each variant, event ends with the sunrise (22990 - 23000 in-game time).
Configuration & Commands:
Unholy Mobs allows you to adjust Unholy Mobs spawn rates and chances for random events:
Using "/unholy_spawn_chance" command you can set/get/multiply the spawn chances of each variant:
- /unholy_spawn_chance <variant> set <percent> percent - sets the spawn chance to provided percentage.
- /unholy_spawn_chance <variant> multiply_times <multiplier> - multiplies current spawn chance for variant.
- /unholy_spawn_chance <variant> get - shows you current spawn chance of variant.
E.g.:
- /unholy_spawn_chance Insane set 4 percent
- /unholy_spawn_chance Extreme multiply_times 6
- /unholy_spawn_chance Silent get
Similarly using "/unholy_event_chance" command you can set/get/multiply the chance for specific event:
Note that lower variants take priority when spawning. This means that if the chances are set to 100% for both Insane and Extreme, the mob will attempt to become Insane first, in this case causing its variant to always be set to Insane.
Items & Recipes:
Variant Cores and Swords:
- - Insane Core, Netherite Insanity Breaker
- - Extreme Core, Netherite Extremeness Blade
- - Grandpa Core, Netherite Elder Madness
- - Silent Core, Netherite Hushed Blade
Sword and Core Recipes:







"Unholy Mobs" is intended for players who want standard Minecraft combat to be more challenging and less predictable, especially in hardcore or harder difficulty settings.

