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Weapon Maker

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🚀 WeaponMaker - Custom Weapon v1.5

WeaponMaker is a powerful, lightweight, and extremely easy-to-use Spigot plugin that allows you to create, edit, and manage custom weapons with unique physics, projectiles, 3D particle animations (Halos), and special abilities directly from within Minecraft—no configuration files required!


🌟 Why WeaponMaker? (The Simplest Custom Weapon Solution)

  • 100% In-Game GUI Editor: Customize damage, fire rate, particles, ammunition, sounds, and upgrade trees through an intuitive inventory interface in real-time.
  • Turn Any Item into a Weapon: Bind templates to custom resource pack items using CustomModelData. The plugin remembers the item's texture, custom model, and display name.
  • Vanilla Data Preservation: Upgrading a weapon in the Forge preserves all custom names, lore, vanilla enchantments, and persistent NBT tags.
  • WorldGuard Grief Prevention: Automatically checks build permissions. Any terrain-deforming ability (like crater explosions) is blocked in protected regions while still allowing players to damage enemies.

📖 Quick Start Guide (Create a Weapon in 4 Simple Steps!)

  1. Create the Template: Initialize a blank template in chat: /weaponmaker create sword_lvl1
  2. Bind Your Item: Hold any item (vanilla or custom textured sword/gun) and link it: /weaponmaker bind sword_lvl1
  3. Customize stats in real-time: Open the custom GUI editor for your held item: /weaponmaker editorhand (Adjust damage, sound, ammunition, particles, and more!)
  4. Clone & Upgrade: Want a stronger tier? Clone the template: /weaponmaker clone sword_lvl1 sword_lvl2 Now, hold the cloned weapon, open the editor, make it stronger, and link it as an upgrade path in the Forge!

🔥 Key Features

🔨 Special Ability: Super Hammer & Destructive Leap

Trigger catastrophic ground slams using your weapons:

  • Super Hammer (Shift + Left Click): Launches the player into the air. Upon landing on the ground, it triggers customizable concentric rings (super_hammer_circles). Every 3rd ring summons storm clouds and strikes 3 to 10 random lightning bolts, dealing 12 hearts of damage.
  • Destructive Jump (Shift + Right Click): Slam down, striking 12 lightning bolts in a circle, and leaving a clean crater.
  • Note: Block damage is fully protected by WorldGuard, and players do not take damage from their own leap effects.

🛠️ Weapon Forge & Upgrade Tree

Transform any standard Minecraft Anvil into a functional Weapon Forge.

  • Upgrades: Set custom upgrade costs (like combining a Level 1 sword + 5 custom gems to get a Level 2 sword).
  • Repairs: Define maximum durability and repair costs per weapon.

💫 Cosmetic 3D Halos

Display gorgeous rotating rings of particles above players' heads.

  • Shapes: CIRCLE, SQUARE, TRIANGLE, STAR, STARRY_SKY, and more!
  • Twinkling Starry Sky: The STARRY_SKY shape spawns twinkling stars that drift organically within the boundary ring using randomized harmonic physics.
  • Rainbow RGB: Shifting gradient animations (halo_rgb).

💬 Configuration & Editing Properties

You can edit any weapon property using the in-game GUI (/wm editorhand) or quickly using /wm edithand <property> <value>.

General Information

  • name: Display name (supports MiniMessage color gradients like <gradient:red:yellow>Super Sword</gradient>).
  • material: Base item type (e.g., DIAMOND_SWORD).
  • cmd: CustomModelData texture ID.
  • enchanted: true/false to toggle the glowing enchantment glint.

Combat & Gunplay

  • damage: Base damage dealt.
  • firerate: Delay between attacks (lower values = faster speed).
  • bullets: Number of projectiles fired at once (shotgun spread).
  • spread: Attack accuracy deviation.
  • bullet_potion_effect: Apply effects like SLOWNESS or POISON on hit.

Projectiles & Physics

  • projectile: Type of projectile (HITSCAN laser, ARROW, SNOWBALL, FIREBALL, TNT, BLOCK, MOB, ITEM).
  • projectile_speed: Travel velocity.
  • projectile_block / projectile_mob / projectile_item: Define the visual blocks or entities fired.

Special Abilities (Super Hammer / Destructive Jump)

  • destructive: true/false to enable the Destructive Jump slam.
  • destructive_jumpy: Customize the upward leap velocity of Destructive Jump.
  • super_hammer: true/false/none to toggle the Super Hammer ability.
  • super_hammer_jumpy: Upward leap velocity of the Super Hammer jump.
  • super_hammer_circles: Number of shockwave circles (min 1, max 50).
  • super_hammer_delay: Delay in ticks between expanding waves.

⌨️ Command Reference

Command Description
/wm Open the Global GUI Weapon List
/wm create <id> Create a blank weapon template
/wm bind <id> Bind the held item to a weapon template
/wm unbind Remove weapon properties from the held item
/wm editorhand Open the GUI editor for the held weapon
/wm edithand <property> <val> Edit a single property on the held weapon
/wm clone <old_id> <new_id> Duplicate a weapon template
/wm forge Open the Weapon Forge directly
/wm give <player> <id> Give a custom weapon to a player
/wm delete <id> Delete a weapon template
/wm info View stats of the held weapon in chat

⚙️ Technical Requirements

  • Minecraft Version: 1.21 to 1.21.1
  • Server Software: Paper, Purpur, or Folia
  • Java Version: 21+
  • Dependencies: WorldGuard (Optional - for claim/spawn protection)

Works with custom modeled weapons and pre-made weapons, using /weapons bind

and also works very well in spawn with worldguard (tested in 1.21.11)

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