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Caravans

Плагин PaperPurpur

Working pack-animal caravans for Paper and Purpur. Llamas follow in formation, carry 90 slots across saddlebag pages, run loot home on their own, and stand guard. Lead camels, wolf protectors, donkeys, and mules included.

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Caravans — a llama caravan crossing the altiplano at dusk

Caravans gives your tamed pack animals a job. Llamas follow you in a spaced line, carry up to 90 slots each, and walk your loot home while you keep playing. Donkeys and mules haul beside them, a camel leads, wolves guard the line. A custom movement engine drives every caravan animal, so formations hold over rough terrain, swim shorelines, and route around obstacles instead of snagging — and an animal you never recruit stays fully vanilla.

Paper or Purpur · Minecraft 1.20 – 26.x · Java 21+ · no dependencies. Spigot is not supported.

Guide, recipes & config: Caravans Wiki

Two tools run everything

There are no player commands to learn. Craft these two and go; ordinary sticks and leads stay ordinary.

Drover's Stick — string knotted onto a stick. Recruit or dismiss pack animals, appoint a lead camel or a wolf protector, right-click the air to whistle stragglers in, sneak-click to halt.

String
Stick

Drover's Stick

Khipu — knots tied along a lead. Read a llama's load, flip its saddlebag pages, record depots, and dispatch storage runs.

String
Lead
String

Khipu

Admins get /caravan with matching subcommands (op by default).

The caravan

Camel, llama, donkey, mule, and wolf
In the caravan
Camel The lead. Appoint one and the herd follows it — ride it for a mobile train, park it as a base camp. As you play it becomes a quartermaster, returning storage runs up to 40% faster.
Llama The hauler. Follows in line, levels up to 90 slots, and runs your storage errands.
Donkey & mule Extra haulers, fully vanilla: their native 15 slots, no pages, no leveling.
Wolf The protector. Screens the moving caravan, engaging hostiles within 16 blocks before they reach you.

Right-click an animal with the stick and your nearby pack forms up. Members hold a spaced line along the trail you walked — 2.5 blocks apart, no conga pile-ups — and speed up to about 1.5× walking pace when they fall behind. Teleporting is the last resort (30 seconds stuck, or 48+ blocks away), and it lands out of your sight, walking back in.

One more role: a red carpet in a llama's decor slot posts it as a sentry. It spits at hostiles within 12 blocks — 3 damage, Slowness, knockback — and holds its ground until you take the carpet out.

Saddlebags

A vanilla llama tops out at 15 slots. A caravan llama keeps the strength it rolled, then earns a level (three more slots) per hour of your play time, applied the moment you next open it — no background task. At strength 5 its saddlebags unlock: up to six 15-slot pages, 90 slots in all. The active page is the llama's real, native screen; the rest travel on the animal. The Khipu reads the load (Saddlebag 2/6 · 34 on this page · 121 total), and a sneak-tap flips the page.

Storage runs

Record depots by clicking containers with the Khipu; couriers fill them in the order you recorded them. Sneak-click the air twice and the farther half of your llamas walks off to unload:

  1. A courier vanishes only once you can't see it — beyond 32 blocks, out of your view cone, or hidden behind terrain — or after 15 seconds boxed in.
  2. It deposits every page into your depots, merging into partial stacks and skipping full containers.
  3. It waits out a return timer scaled by depot distance, 10–90 seconds, on a boss bar countdown. A quartermaster camel trims it.
  4. It reappears behind you, walks in, and rejoins.

Leftovers ride back, and anything that can't be re-stowed drops to the ground. A courier away during a restart is persisted whole and resumes on the next start; a dying llama spills its stashed pages where it fell. Nothing is duplicated, nothing is deleted. Past 80% full, a following caravan sends a run by itself — with a cooldown, and a longer back-off when the depots came back full.

Configuration

Every tuning number lives in a commented config.yml, hot-reloaded with /caravan reload, and each system has an off switch: storage.pages: 1, progression.minutes-per-level: 0, storage-run.auto.enabled: false, quartermaster.enabled: false. Feedback stays out of chat — action bar, boss bar, particles.

Strength, pages, tiers, depots, and roles persist across restarts. The formation itself is live state; one tap of the stick re-forms it.

Compatibility

One jar spans Paper and Purpur, 1.20 through the 26.x releases — verified on 26.2 with a clean enable on both Paper 26.2 and Purpur 26.2, the full API surface re-checked (including Paper 26.2's Adventure 5 jump): built against the 1.21.11 API, renamed constants resolve at runtime, newer mobs gate by capability. Java 21+ — 26.x servers themselves run on Java 25, and the same jar just works there.

Running Purpur? Keep mobs.llama.ridable on its default false — a WASD-ridable llama would let a rider steer against the caravan driver.

The engine is deliberately cheap to run: a parked caravan goes network-silent, sentries relax to a slow scan when nothing has been around, and the per-tick steering probes each block once. Recruit nothing, and the plugin costs nothing.


Docs & setup: Caravans Wiki · Part of MachinaMachina Docs hub · We Are Machina

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