MonitoringMinecraft MonitoringMinecraft

WorldManager

Плагин BukkitFoliaPaper

Лучший менеджер миров для серверов Майнкрафт — полноценная альтернатива Multiverse-Core, обновляется еженедельно.

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WorldManager

Create, load, unload, delete, back up, restore, teleport between, and pre-generate Minecraft worlds — all from one command, with a native in-game menu. No chest-GUI hacks: as of 3.0.0, every menu screen is built on Minecraft's own Dialog UI.

Report bugs or suggest features on GitHub Issues.

Features

  • World management — create (normal, flat, large biomes, amplified, nether, the end, or a custom generator), load existing world folders, unload, and permanently delete worlds.
  • Backups — zip a world's folder on demand and restore it later, with the heavy I/O kept off the main thread so it doesn't freeze the server.
  • Pre-generation — generate chunks in a bounded radius around a center point ahead of time, with start/pause/resume/stop control and a boss-bar progress indicator. Multiple worlds can pre-generate concurrently.
  • Teleportation — jump yourself or another player straight to a world's spawn.
  • Game rules — browse and edit every GameRule supported by a world, per-world, without touching bukkit.yml or server commands.
  • Linked-worlds inventories (optional) — group worlds together so players keep one shared inventory across the group, and get a clean slate (or their group's saved inventory) when they leave it. Backed by SQLite or MySQL/MariaDB.
  • In-game dialog UI/wm gui opens a native Dialog menu: create a world through a single form (name, type, seed, generator, empty-world toggle), browse and manage loaded worlds, edit game rules with real sliders and toggles, and confirm destructive actions (delete/unload/ restore) through a proper Yes/No dialog — no more "type in chat, don't type cancel."
  • PlaceholderAPI support%worldmanager_current_world%, %worldmanager_loaded%, %worldmanager_total_player_amount%, and more.
  • Six languages out of the box — English, French, Spanish, German, Polish, Russian. Every player-facing message is defined in a lang file, not hardcoded.

Commands

All commands are under /worldmanager (alias /wm).

Command Description
/wm or /wm gui Open the main Dialog menu
/wm create <name> [type] [seed] [generator] Create a new world
/wm load <name> [dimension] [generator] Load an existing world folder
/wm unload <name> Unload a world
/wm delete <name> Permanently delete a world
/wm backup <name> Back up a world
/wm restore <name> Restore a world from its latest backup
/wm teleport <world> [player] Teleport yourself or another player to a world
/wm pregen <start|stop|pause|resume> <world> [center:x,z] [radius:n] Control world pre-generation
/wm list List currently loaded worlds

Permissions

Permission Grants
worldmanager.command Base access to /worldmanager
worldmanager.gui Open the Dialog menu
worldmanager.create Create worlds
worldmanager.load Load worlds
worldmanager.unload Unload worlds
worldmanager.delete Delete worlds
worldmanager.backup Back up worlds
worldmanager.restore Restore worlds
worldmanager.teleport Teleport between worlds
worldmanager.pregen Control pre-generation
worldmanager.list List loaded worlds

Supported versions

Paper 1.21.7 → 26.2. Dialogs first shipped client-side in Minecraft 1.21.6 and became available to plugins in Paper 1.21.7 — WorldManager 3.0.0 targets that as its floor so the Dialog UI works everywhere it possibly can, while staying current with the latest release. Spigot/CraftBukkit are not supported from 3.0.0 onward — the Dialog API is Paper-exclusive.

What's new in 3.0.0

  • Entire GUI rebuilt from scratch on the Dialog API, replacing the old chest-inventory menus.
  • World creation is now a single form instead of a multi-step chat-capture flow.
  • Integer game rules are edited with a proper slider instead of ±1 buttons or typing in chat.
  • Numerous correctness and reliability fixes: main-thread-blocking I/O moved off the main thread (backups, the update checker, join-time release-note fetch), a bug where custom generators passed to /wm load were silently ignored, a double-teleport bug on /wm unload, and "success" messages that could fire before the underlying async work actually finished. Full details in AUDIT.md.

Configuration

lang: en # en, fr, es, de, pl, ru
database:
  type: sqlite # or mysql
enable-linked-inventory: false
linked-worlds-inventory:
  group1:
    - world
    - world_nether

Links

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