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HyperZoneLogin

Плагин Velocity

Плагин мультилогина для прокси-серверов Майнкрафт.

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HyperZoneLogin

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A multi-login framework for Minecraft proxy server environments.
HyperZoneLogin is designed to bring official authentication, third-party Yggdrasil support, offline accounts, profile management, and skin handling into a single proxy-layer system, making the login flow more consistent and the overall architecture easier to extend.

Overview

If your server wants to handle player authentication centrally at the Velocity proxy layer instead of stitching together a pile of tightly coupled login plugins across multiple backend servers, HyperZoneLogin is built for exactly that kind of scenario.

It is not just about solving the single problem of "can players log in or not." Instead, it provides a unified model around player identity recognition, profile management, authentication result flow, and future extensibility, making it suitable for servers that need long-term maintainability, multiple access methods, and a cleaner login architecture.

Features

  • Supports unified management of multiple login methods at the proxy layer;
  • Supports Mojang and third-party Yggdrasil authentication;
  • Supports offline / local account systems for hybrid login scenarios;
  • Integrates different authentication entry points into a unified Profile model;
  • Supports migration of historical data from AuthMe and MultiLogin;
  • Extracts, repairs, and caches skin properties during the authentication flow;
  • Uses a modular design, allowing the core and submodules to be combined as needed;
  • Provides an extensible API for adding new authentication methods or extra capabilities.

Suitable Server Scenarios

  • Proxy servers that want to manage login logic centrally at the Velocity layer;
  • Hybrid servers serving official, third-party skin-site, and offline players at the same time;
  • Servers migrating from AuthMe or MultiLogin;
  • Servers that want to keep expanding around a unified profile system.

Notes

HyperZoneLogin is still under active development, and many designs and features are continuing to evolve.
If you encounter rough edges or incomplete parts during use, thank you for your understanding. You are also welcome to follow future updates and share your experience and suggestions through the community channels.

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