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PixelRtpPool

Плагин Paper

A lightweight, high-performance RTP Pool plugin for Paper servers that allows players to enter configurable WorldGuard regions to trigger immersive random teleports with countdowns, particles, sounds, titles, PlaceholderAPI support, and a flexible provider

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PixelRTPPool

PixelRTPPool is a lightweight, high-performance RTP Pool plugin for Paper servers that allows players to trigger Random Teleportation simply by entering configurable WorldGuard regions. Instead of using traditional /rtp commands, players can jump into immersive RTP pools, creating a more engaging gameplay experience.

Designed with performance in mind, PixelRTPPool uses the WorldGuard SessionHandler API instead of continuously monitoring PlayerMoveEvent, resulting in significantly lower overhead and better scalability on busy servers.

Features

  • 🌊 Immersive RTP Pools using WorldGuard regions
  • ⚡ High-performance SessionHandler integration
  • ⏳ Configurable teleport countdown
  • ❌ Cancel teleport when leaving the pool
  • 🛡 Configurable cooldown system
  • ⚔ Combat support (provider-based architecture)
  • 📺 ActionBars, Titles, Sounds & Particle effects
  • 💬 Fully customizable MiniMessage messages
  • 🔀 PLAYER and CONSOLE teleport execution modes
  • 🌍 Multiple RTP pool support
  • 🔌 PlaceholderAPI support
  • 🏗 Clean Manager & Provider architecture
  • 🚀 Built for production Paper servers

Requirements

Required

  • Paper 1.21.11+
  • Java 21
  • WorldGuard 7+
  • any rtp plugin

Optional

  • PlaceholderAPI
  • CombatLogX
  • BetterRTP
  • SimpleRTP

Commands

/rtppool reload
/rtppool info

Permissions

pixelrtppool.use
pixelrtppool.admin

Teleport Execution

PixelRTPPool does not replace your existing RTP plugin. Instead, it acts as a configurable bridge and can execute any teleport command as either:

  • PLAYER
  • CONSOLE

This makes it compatible with most RTP plugins without requiring hardcoded integrations.

Performance

PixelRTPPool was built with server performance as a priority.

Unlike many region-based plugins, it avoids expensive PlayerMoveEvent scanning and instead leverages WorldGuard's native SessionHandler system. Combined with UUID-only caching and careful task management, this keeps memory usage low and TPS impact minimal.

Open Source

The complete source code is available on GitHub under the MIT License.

Feedback, bug reports, and feature requests are always welcome.

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