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RewardCore

Плагин PaperPurpur

Daily login rewards with streaks, crates with keys and public odds, and vote rewards with a built-in Votifier server. Fully standalone and YAML-configured: no economy plugin, no database, no NuVotifier. English and Dutch included.

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RewardCore

Three reward systems that keep players coming back — in one plugin, with nothing else to install.

RewardCore bundles daily login rewards, crates, and vote rewards for Paper servers. There are no runtime dependencies at all: no Vault, no economy plugin, no permissions plugin, no database, and no NuVotifier. Everything is configured in YAML you can read, and every word a player sees ships in English and Dutch.


📅 Daily login rewards

A repeating reward cycle players claim once per day with /daily.

  • Streaks — claiming on consecutive days builds a streak; missing a day resets it.
  • Grace days — optionally forgive one or two missed days, so a single bad week does not destroy a 60-day run.
  • Milestone bonuses — an extra reward every 7, 30, or any number of days in a row, paid on top of the normal daily reward.
  • Calendar menu — every day of the cycle with its contents in plain words ("3-8x Diamond", "+100 XP", "1x daily key"), the current/best streak, and a live countdown to the next claim.
  • Join reminder — a configurable, delayed message telling players their reward is waiting.
  • The cycle repeats forever, and changing its length never resets anyone's streak.

🎁 Crates

Weighted reward crates opened with account-bound keys.

  • Keys cannot be lost — they are counters on the account, not items. No dropping them on death, no losing them in lava, no duplication exploits, no scams.
  • Public odds — a preview screen shows the exact percentage of every reward, taken from the same table the roll uses. There is no setting to hide it.
  • Rarity tiers — colour and optional server-wide announcements per tier ("Steve just won an Elytra!"). Five tiers included; add your own.
  • Opening animation — a short spinning reel. The outcome is decided before it starts, so a player who closes the window still gets the prize, and a disconnect mid-spin refunds the key.
  • Free-key timers — per crate, e.g. one free key every 24 hours or once a week.
  • Physical crates — bind any block with /crate setblock <crate>; right-click opens, left-click previews. A floating label appears above it, the block is protected from breaking, and no orphan entities are ever left behind.
  • Rank-only crates — give a crate any permission node you like.
  • Keys can be granted to offline players, so a webstore command like crate givekey {player} vote 1 just works.

🗳️ Vote rewards

Reward server-list votes — with a Votifier server built into the plugin.

  • No NuVotifier needed. RewardCore runs its own Votifier v1/RSA listener, generates its key pair on first start, and hands you the public key with /vote key.
  • Already run NuVotifier? Keep it: RewardCore can reward the votes that plugin receives instead, using the same configuration.
  • Vote streaks — a rolling window (48 h by default) that survives an off-by-a-few-hours vote, with a bonus every N consecutive votes.
  • Offline voters are not punished — crate keys and command rewards apply immediately; items and XP are kept and delivered on their next login.
  • Vote party — every vote counts toward a shared goal that rewards everyone online, with progress announcements ("12 votes to go!").
  • Clickable vote links in /vote, plus each player's totals and streak.
  • /vote test runs the exact code path a real vote takes, so you can verify rewards before touching a firewall.

One reward format for everything

Daily rewards, crate prizes, vote payouts, and vote parties all use the same block. Learn it once:

give:
  items:
    - type: DIAMOND
      min: 1
      max: 3
  xp: 100
  levels: 0
  keys:
    vote: 1
  commands:
    - 'eco give {player} 500'
  messages:
    - '&aThanks for voting, {player}!'

Console commands are the deliberate escape hatch. Instead of depending on one economy or permissions plugin, any reward can run a command — so RewardCore works with EssentialsX, CMI, LuckPerms, or whatever you already run:

  commands:
    - 'eco give {player} 2500'                     # any economy
    - 'lp user {player} parent addtemp vip 7d'     # a week of VIP as a crate prize

Items support amount ranges, custom names, lore, enchantments, and a fake glow. Overflow drops at the player's feet instead of vanishing.


Commands

Command Aliases Description
/daily dailyreward, dailyrewards Open the reward calendar
/daily claim | streak Claim today's reward · show your streak
/crate crates, key, keys Open the crate menu
/crate keys | preview <crate> | open <crate> | claim Keys · odds · open · free key
/vote votes, voting Vote links, your stats, party progress
/rewardcore status | reload rc, rewards Module status · reload everything

Admin: /crate givekey|takekey|setblock|removeblock|reload, /daily reset|reload, /vote test|key|reload. Everything is tab-completed.

Permissions

Node Default Controls
rewardcore.daily.use everyone /daily and claiming
rewardcore.crate.use everyone /crate, opening, previews
rewardcore.vote.use everyone /vote
rewardcore.admin op /rewardcore
rewardcore.daily.admin · rewardcore.crate.admin · rewardcore.vote.admin op Admin subcommands
rewardcore.lang.<code> off Force a language for a group

Crate access uses whatever node you write in crates.yml, so it never clashes with your setup.


Modular by design

Each feature is a module you can switch off in config.yml:

modules:
  crates:
    enabled: true
  daily:
    enabled: true
  vote:
    enabled: false     # this server does not use vote lists

A disabled module registers no commands, no listeners, and no tasks — and its data is kept, so switching it back on restores every streak, key, and vote count. Modules only reference each other optionally: if you turn crates off, key rewards elsewhere are skipped with a console warning instead of breaking.

Bilingual out of the box

All player-facing text lives in lang/messages_en.yml and lang/messages_nl.yml — menu titles, item names, lore, chat, even the d/h/m/s countdown suffixes. Nothing is hardcoded. A player's language is chosen by a rewardcore.lang.<code> permission, then their own client locale, then your default. Adding a third language is copying one file and translating the values.

Installation

  1. Drop the jar in plugins/.
  2. Start the server.
  3. Edit daily-rewards.yml, crates.yml, and the vote: section of config.yml.
  4. /rewardcore reload.

For votes, open TCP port 8192, run /vote key, and paste the key into your vote sites.

Compatibility

Server Paper 1.21+ (and forks: Purpur, Pufferfish). Spigot is not supported.
Java 21 or newer
Side Server only — players need no mod
Folia Not supported
Dependencies None
Storage Flat YAML you can open and read

Data files

daily-data.yml (streaks) · crate-data.yml (keys and timers) · vote-data.yml (votes, party counter, pending offline rewards) · crate-blocks.yml (physical crates). Back them up with your world; the plugin never overwrites your configuration on update.


FAQ

Do I need an economy plugin? No. Reward money with a console command and any economy works.

Are crate keys items players can trade? No — they are account-bound, which is what makes them impossible to duplicate or lose.

Do I need NuVotifier? No, the listener is built in. If you already run it, RewardCore can use its votes instead.

What if a player votes while offline? Keys and commands apply straight away; items and XP wait for their next login and are delivered automatically.

Can I hide the crate odds? No. Showing them is a deliberate design decision — players trust a crate they can inspect, and several jurisdictions expect disclosure.

Does it work on Spigot? No. Paper or a Paper fork.


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