MonitoringMinecraft MonitoringMinecraft

Solver

Плагин BukkitFoliaPaper

AI-powered Minecraft server admin: crash analysis, contextual AI chat moderation, and a full staff toolkit — sanctions, alt-account detection, in-game appeals, staff reports, vanish, freeze, and more. Paper/Folia. Claude, Gemini, or any compatible provider

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Solver

Your AI-Powered Server Assistant

Intro Solver is the AI-powered Minecraft server admin and moderation plugin for Paper/Folia, built around Fyrx, your built-in AI assistant. It started as a crash-report translator — say goodbye to scrolling through hundreds of lines of cryptic Java stack traces — and has grown into a full moderation/staff alternative: contextual AI chat moderation, a complete sanctions system with alt-account detection and in-game appeals, a staff reports queue, and a deep Staff Mode Toolkit (vanish, freeze, inventory inspection, and more). Everything runs on the AI provider of your choice: Anthropic Claude, Google Gemini, or any OpenAI-compatible endpoint (including local/self-hosted models).

Whenever your server hits an error, a crash, a lag spike, or a chat incident, Fyrx analyzes it in the background and gives you a human-readable explanation and actionable next steps directly in your console or in-game.

Key Features

Diagnostics

  • AI Crash Analysis: Automatically intercepts native JVM crashes and standard Minecraft crash reports, explaining exactly which plugin, memory issue, or broken chunk caused the disaster.
  • Early Startup Error Detection: Captures plugin incompatibility errors that happen before the server even fully starts, alerting you immediately upon boot.
  • Lag & Freeze Detection (TickMonitor): Continuously monitors your server's TPS. If the main thread freezes for more than a few seconds (deadlocks), Fyrx analyzes the thread dump and tells you which plugin is choking the server. Runs natively on Folia, which handles its own watchdog.

AI Chat Moderation

  • Reads the whole conversation, not a word blacklist: Fyrx evaluates the real CONTEXT of a chat exchange to tell insistent harassment apart from harmless banter between friends.
  • Categories you define: verdicts come back tagged with whatever categories you configure in tags.yml (ships with TOXIC, HARASSMENT, THREAT, HATE_SPEECH, SCAM, SPAM) — one entry per player actually misbehaving, not a single guessed word for the whole scan.
  • Confidence meter + multi-signal corroboration: every verdict shows how sure Fyrx is (0-100%), separate from severity — and a real automatic sanction requires either high confidence and severity, or an independent corroborating signal, so a single shaky AI call can't get someone punished alone.
  • Configurable response: alert-only, private warning, or full auto mute/kick/ban by severity or by category — map any tag straight to a sanction type with tag-overrides, including the only path to an automatic ban from chat moderation.
  • Already-reviewed text never gets re-judged from scratch — once a message is cleared, it's only used as background context for spotting an escalating pattern, never re-flagged out of nowhere.

Sanctions System (BETA)

  • /solver warn|mute|tempmute|kick|ban|tempban <player> [duration] <reason> — every sanction gets a real ID and a persistent history (/solver history, /solver check <id>, /solver sanctions <player> GUI).
  • Bans are actually enforced on reconnect, not just a one-time kick. Mutes work even with AI chat moderation turned off.
  • Real alt-account/IP cross-referencing: /solver checkuser <player> shows every account that ever shared an IP with it. A ban instantly kicks an alt that's already online, not just future logins.
  • In-game sanction appeals: /solver appeal <id> <reason> — no Discord webhook needed. Staff get notified immediately and review with /solver appeal list|accept|reject.
  • Reason templates & automatic warn escalation: shortcut a common reason with #name, and auto-kick/tempban/run a command after a player's Nth warning.
  • SQLite by default, MySQL when you need it: zero-config local storage, or point punishments.storage at a shared MySQL database for multi-server networks.

Staff Reports System

  • /solver report <player> <reason> lets any player flag something for staff attention — open to everyone, entirely separate from sanctions.
  • /solver reports [claim|close|reopen|gui] manages the queue with its own GUI; the reporter is notified directly when their report is claimed or closed.

Staff Mode Toolkit (BETA)

  • Vanish, freeze, and staff chat: two-tier vanish (a strict level invisible even to most staff), optional damage immunity while vanished, and a private freeze chat channel to actually talk to someone during a screenshare instead of just silencing them.
  • CommandSpy: a live relay of other players' commands into your chat, not just after-the-fact logging.
  • Named combined profiles: /solver staffmode <profile> bundles vanish + freeze-immunity + flight + god-mode + inventory-clear (auto saved/restored) into one toggle.
  • /solver fly/god/rtp: independent flight and invulnerability (real PvP-proof invulnerability, not just a flag), plus a random teleport to a non-staff player for supervision rounds.
  • /solver inspect/enderchest: view and confiscate a player's inventory or ender chest without ever opening it.
  • Every command above also works without the /solver prefix (/vanish, /freeze, /report, etc.) — toggle any category off in config.yml if another plugin already claims that name.

Fully Customizable Messages

  • Every message the plugin sends (help, errors, sanctions, moderation alerts) lives in messages.yml with full MiniMessage support — colors, gradients, hover text, whatever you want.
  • Multi-language out of the box across 9 locales: en_US, es_ES, pt_BR, ru_RU, de_DE, fr_FR, ja_JP, ko_KR, eo_EO.

Optional Integrations (BETA)

  • PlaceholderAPI support — %solver_muted%, %solver_warns%, %solver_active_sanctions%, and more for your scoreboard/tab-list/chat plugins. Does nothing if you don't have PlaceholderAPI installed.

  • Clean & Beautiful UI: AI responses and every in-game menu are formatted using native Minecraft color codes / MiniMessage directly in your console and in-game.

  • 100% Asynchronous & Zero-Lag: All AI processing, file reading, database access, and network requests run off the main thread. Your server's TPS won't drop while Fyrx is thinking.

installation

How to use

  1. Drop Solver-0.8.0.jar into your plugins folder.
  2. Start the server once to generate config.yml.
  3. Open plugins/Solver/config.yml, pick a provider (anthropic, google, or other), and paste its API key.
  4. Restart the server. Fyrx is now monitoring! Run /solver help in-game or console for the full command list.

(Want to test it safely? Use /solver crashme dry-run for a synthetic crash analysis, or /solver moderation test <message> to try the moderation AI — neither one touches your real server.)

Requirements

  • Server Type: Paper, Folia, Purpur, or forks. (Chat moderation needs Paper's AsyncChatEvent — Spigot isn't supported yet, it's on the roadmap).
  • Minecraft Version: 1.18.x — 1.21.x.
  • Java: Java 17 or higher.
  • API Key: From your chosen provider — Anthropic, Google Gemini (has a free tier), or any OpenAI-compatible endpoint.
  • Optional: EssentialsX is auto-detected — /enderchest won't register standalone if it's installed, so the two plugins never fight over the same command name.

config

config.yml
# ███████╗ ██████╗ ██╗     ██╗   ██╗███████╗██████╗
# ██╔════╝██╔═══██╗██║     ██║   ██║██╔════╝██╔══██╗
# ███████╗██║   ██║██║     ██║   ██║█████╗  ██████╔╝
# ╚════██║██║   ██║██║     ██║   ██║██╔══╝  ██╔══██╗
# ███████║╚██████╔╝███████╗╚██████╔╝███████╗██║  ██║
# ╚══════╝ ╚═════╝ ╚══════╝ ╚═════╝ ╚══════╝╚═╝  ╚═╝

# Solver Configuration

# Language (en_US, es_ES, pt_BR, ru_RU, de_DE, fr_FR, ja_JP, ko_KR, eo_EO)
localization: en_US

# Automatically analyze whether there was a crash when the server starts up
check-crash-on-startup: true

# Monitor the entire console for errors (red text)
monitor-console: true
# Avoid analyzing the same error multiple times (minutes to wait)
error-cooldown-minutes: 10

# Solver Main Configuration

# Show the giant ASCII art banner in the console on startup?
show-banner: true

# AI Provider Configuration
ai-provider:
  # Provider: 'anthropic', 'google' or 'other'
  provider: "anthropic"

  # Model to use
  # Anthropic: Sonnet, Haiku, Opus
  # Google: Pro, Flash
  # Other: Model name (e.g: gpt-4o, mistral-large)
  model: "Sonnet"

  # API Keys
  anthropic-key: ""
  google-key: ""

  # Configuration for the 'other' provider (OpenAI-compatible)
  other-key: ""
  other-url: "https://api.openai.com/v1/chat/completions"

# Analysis configuration
analysis:
  # Automatically analyze exceptions
  auto-analyze: true

  # Timeout for analysis (seconds)
  timeout: 60

  # Save analysis to file
  save-to-file: true

  # Reports directory
  reports-directory: "crash-reports"

  # How many days to keep analyses saved in analysis-logs/ before deleting them.
  # 0 = keep forever.
  reports-retention-days: 0

# Notifications
notifications:
  # Notify admins in-game when there's an error
  notify-admins: true

  # Send analysis to chat (in addition to console)
  send-to-chat: false

# AI Chat Moderation (Fyrx reads chat and evaluates the CONTEXT of the conversation,
# not a word blacklist. Enabling this sends chat content to the AI provider configured
# above in 'ai-provider'. Disabled by default for privacy.
chat-moderation:
  enabled: false

  # If true (default), OPs are automatically exempt from chat moderation.
  # Set to false so OPs are also examined like any other player. The
  # solver.moderation.bypass permission still works independently to exempt a specific
  # player (OP or not), regardless of this value.
  exempt-ops: true

  # Maximum recent messages to remember per player / globally
  buffer-size: 50

  # Time window of context sent to the AI (minutes)
  context-window-minutes: 5

  # How often (seconds) to check whether there's new chat to analyze (unconditional
  # sweep, never depends on the pre-filter: nothing can be hidden from the AI this way)
  analysis-interval-seconds: 45

  # How to scan chat each cycle:
  # bulk: 1 single AI call with the whole mixed conversation. Cheap, but with many
  #       players talking at once the AI can confuse who said what.
  # individual: 1 AI call PER player with new activity. The offender is already known
  #       beforehand (the AI doesn't have to guess), so this eliminates that confusion
  #       risk, but the cost scales with how many players are active per cycle - on a
  #       busy server this can burn through the provider's rate limit fast.
  scan-mode: "bulk"

  # How often the AI actually gets called to check chat (0-3). scan-mode above decides HOW
  # the AI is called; this decides WHEN.
  # 0 = never call the AI - the pre-filter above decides entirely on its own (cheaper/faster,
  #     less accurate; works with no AI provider configured at all).
  # 1 = only call the AI once the pre-filter already flagged something suspicious (balanced).
  # 2 = default/classic behavior: the AI reviews all new chat every cycle, regardless of
  #     whether the pre-filter flagged anything.
  # 3 = real-time: every message is sent to the AI immediately as it arrives, instead of
  #     waiting for analysis-interval-seconds (much faster reaction, at the cost of many more calls).
  llm-analysis-level: 2

  # Lightweight pre-filter: computes an urgency score (0.0-1.0) combining several signals.
  # NEVER decides whether something is harassment nor blocks the analysis - the sweep
  # above still reads all the chat regardless. It only decides whether it's worth WAKING
  # Fyrx up early instead of waiting for the full interval, to react faster in obvious cases.
  pre-filter:
    # Raises the urgency score if the same player receives several messages in a row from
    # others (possible insistent harassment toward a fixed target).
    trigger-on-repeated-target: true
    # Fraction (0.0-1.0) of a message in UPPERCASE from which it's considered "shouted"
    # and adds urgency score (0.6 = 60% or more of the message in caps).
    trigger-on-caps-ratio: 0.6
    # How many messages from a player need to build up before the pre-filter starts
    # evaluating the "repeated target" pattern described above.
    min-messages-before-trigger: 3
    # Minimum score (0.0-1.0) to trigger an immediate analysis instead of waiting
    urgent-score-threshold: 0.65

  # What to do when the AI reports a toxic/harassment verdict
  action:
    # alert-only: only notifies players with the solver.notify permission
    # warn-player: alert-only + a private notice to the flagged player
    # auto-action: warn-player + automatic mute/kick based on severity (1-5)
    mode: "alert-only"
    # Severity (1-5, set by the AI on each verdict) at which "auto-action" automatically
    # mutes the player instead of just warning them.
    severity-threshold-mute: 4
    # Severity at which "auto-action" automatically kicks the player instead of muting them.
    # Should be >= severity-threshold-mute for the escalation to make sense.
    severity-threshold-kick: 5
    # Duration in minutes of the automatic mute applied by "auto-action" when crossing
    # severity-threshold-mute (does not affect the manual /solver mute|tempmute).
    mute-duration-minutes: 10

    # Optional: force a specific sanction type for specific "situations" (AI tags), regardless of
    # severity-threshold-mute/kick above - only used when mode is "auto-action". Valid tags:
    # TOXIC, HARASSMENT, THREAT, HATE_SPEECH, SCAM, SPAM. Valid types: warn, mute, tempmute, kick,
    # ban, tempban ('duration' required for tempmute/tempban, same s/m/h/d/w format as elsewhere).
    # If a verdict matches more than one configured tag, the harshest configured type wins. This
    # is also the only way to reach an automatic ban/tempban from chat moderation - the severity
    # thresholds above never go past kick on their own.
    tag-overrides: {}
    #  THREAT:
    #    type: tempban
    #    duration: 7d
    #  HATE_SPEECH:
    #    type: tempban
    #    duration: 3d
    #  SCAM:
    #    type: ban

    # Multi-signal corroboration: the AI verdict alone can only trigger a real warn/mute/kick
    # when it's at least this confident AND this severe. Below that, it also needs at least one
    # corroborating pre-filter signal (caps/insult/repeated-target/burst - see pre-filter above);
    # without one it stays as a staff-only alert for manual review via /solver check, never an
    # automatic sanction. Confidence 0-100, severity 1-5.
    min-confidence-to-act-alone: 85
    min-severity-to-act-alone: 4

  # Save every detected incident to moderation-reports/
  log-incidents-to-file: true

  # Also show in console the result of /solver moderation test <message> when a player
  # runs it (the console always sees it already if it's the one running the command).
  log-test-results-to-console: true

  # How many days to keep incidents saved in moderation-reports/ before deleting them.
  # 0 = keep forever.
  reports-retention-days: 0

# Whether these command groups can also be run directly without the /solver prefix (e.g. /vanish
# instead of /solver vanish). /solver <command> always keeps working either way regardless of
# these settings. Turn a category off if another plugin you have installed already claims one of
# its command names (e.g. EssentialsX also has /mute, /kick, /ban, /warn, /tempban, /tempmute,
# /unmute, /unban) - Bukkit will otherwise let whichever plugin registers first keep the bare name.
# /enderchest is the one exception handled automatically: if EssentialsX is detected, its
# standalone form is skipped on its own (no need to toggle this whole category off for it) -
# EssentialsX's /enderchest means "show MY OWN enderchest", a different meaning from ours.
standalone-commands:
  staff-mode: true  # /vanish, /freeze, /staffchat, /commandspy, /enderchest (unless EssentialsX is installed)
  sanctions: true   # /warn, /mute, /tempmute, /kick, /ban, /tempban, /unban, /unmute, /unwarn, /history, /check, /note, /checkuser, /appeal, /sanctions
  moderation: true  # /moderation
  reports: true     # /report

# Live relay of executed commands to whoever has toggled it on with /solver commandspy - not just
# retrospective logging.
commandspy:
  enabled: true
  # "*" watches every command. Otherwise list specific command names (without the leading /) to
  # watch only those, e.g. ["op", "gamemode", "give"].
  watch-patterns: ["*"]
  # Player names (case-insensitive) never relayed, regardless of who's watching.
  exempt-players: []
  # Anyone holding one of these permissions is never relayed either.
  exempt-permissions: []

# ⚠ BETA: Sanctions System (warn/mute/kick/ban via /solver, persistent history in
# sanctions.db). Double-check /solver history after any sanction until you're fully
# comfortable with how it behaves on your server.
punishments:
  # Where sanction history is stored: sqlite (default, zero config, local file) or mysql
  # (for multi-server setups sharing one sanctions database).
  storage: sqlite

  # Only read when storage is mysql.
  mysql:
    host: localhost
    port: 3306
    database: solver
    user: solver
    password: ""

  # Shortcut reason templates: "/solver ban Player #griefing" expands to the configured text
  # (and duration, if the sanction type needs one and none was given explicitly). Unmatched
  # #names are left as a literal reason, so this never breaks a reason that legitimately starts
  # with "#".
  reason-templates: {}
  #  griefing:
  #    text: "Griefing / destroying other players' builds"
  #    duration: "1d"

  # Auto-escalation on warn count: after a WARN is recorded, if the player's total warn count
  # matches a key here, the configured action fires automatically. "action: sanction" applies
  # another sanction (type/reason/duration, same as a manual one); "action: command" runs a
  # console command instead ({player} is replaced with the player's name).
  warn-escalation: {}
  #  "3":
  #    action: sanction
  #    type: kick
  #    reason: "Auto: 3 warnings"
  #  "5":
  #    action: sanction
  #    type: tempban
  #    duration: "1d"
  #    reason: "Auto: 5 warnings"

  appeals:
    # Show a line pointing to /solver appeal <id> <reason> in warn/mute/kick/ban messages.
    show-in-sanction-message: true

# ⚠ BETA: Staff Mode Toolkit (vanish/freeze/staff chat via /solver).
staff-mode:
  vanish:
    # Also subtract vanished players from the online-player count shown in the server list (MOTD)
    hide-from-server-list: true
    # Also make a vanished player immune to damage while vanished.
    invulnerable-while-vanished: false
  freeze:
    # Commands allowed while a player is frozen (without the leading /)
    allowed-commands: ["msg", "tell", "r", "helpop"]

  # Named combined profiles for /solver staffmode <profile> - each toggles a bundle of the
  # individual staff tools at once instead of turning them on one by one. Every field is optional
  # and defaults to off. clear-inventory always saves your items first and restores them when you
  # leave the profile.
  profiles: {}
  #  moderator:
  #    vanish: true
  #    freeze-immunity: true
  #    flight: true
  #    god-mode: true
  #    clear-inventory: true
  #  builder:
  #    flight: true

# /solver inspect <player> - view a player's inventory without physically opening it.
inspect:
  # Keep refreshing the opened inventory every few ticks instead of a one-time snapshot. This is
  # polling, not a real push update (Bukkit has no "inventory changed" event to react to).
  live-refresh: false
  live-refresh-interval-ticks: 10
Commands

Base command: /solver (alias: /as). Most subcommands also work without the /solver prefix — see standalone-commands in config.yml.

Commands

/solver help: Displays the list of available commands.
/solver reload: Reloads the plugin's configuration and messages.
/solver analyze-last: Re-analyzes the last detected crash/error.
/solver crashme <exception|deadlock|oom|dry-run>: Triggers a synthetic error for testing the AI analysis pipeline.
/solver moderation status: Shows the current chat moderation diagnostics (buffer, last verdict, action mode, scan mode, AI analysis level, etc).
/solver moderation test <message>: Runs a message through the AI moderation prompt without it being a real chat message.
/solver warn <player> <reason>: Issues a warning. Reason accepts a #template from reason-templates.
/solver mute <player> <reason>: Mutes a player indefinitely.
/solver tempmute <player> <duration> <reason>: Mutes a player for a set duration.
/solver kick <player> <reason>: Kicks a player.
/solver ban <player> <reason>: Bans a player indefinitely. Also instantly kicks any known alt already online.
/solver tempban <player> <duration> <reason>: Bans a player for a set duration.
/solver unban <player>: Lifts an active ban/tempban.
/solver unmute <player>: Lifts an active mute/tempmute.
/solver unwarn <player>: Revokes the player's most recent active warning.
/solver history <player>: Shows a player's full sanction history.
/solver check <id>: Shows the details of a single sanction by its ID.
/solver note <player> <text>: Attaches a staff-only note to a player, without issuing a sanction.
/solver checkuser <player>: Cross-references IP history - shows every known alt account and any active sanction across that whole network.
/solver appeal <id> <reason>: Lets a sanctioned player appeal their own sanction in-game. Open to everyone by default.
/solver appeal list|accept|reject <id>: Staff review pending appeals.
/solver sanctions <player>: Opens a GUI browsing a player's full sanction history; click an active one for the exact revoke command.
/solver report <player> <reason>: Files a report against a player for staff attention. Open to everyone by default.
/solver reports: Lists open reports.
/solver reports claim|close|reopen <id> [reason]: Manages the reports queue. Notifies the original reporter.
/solver reports gui: Opens a GUI of open reports (left-click claims, right-click closes).
/solver vanish [strict]: Toggles your own vanish (hidden from other players, mob targeting, join/quit messages, tab-complete, and the server list count). "strict" is a second tier invisible to most staff too.
/solver freeze <player>: Toggles a freeze on a player (can't move, can't run most commands, can't break/place blocks, can't deal or take combat damage). Always toggleable even by the frozen player themselves.
/solver freeze <player> <message>: Sends a message in that player's private freeze chat channel instead of toggling.
/solver staffchat: Toggles staff-chat mode (your normal chat messages go to staff only instead of public chat).
/solver staffchat <message>: Sends a one-off message to staff chat without toggling the mode.
/solver commandspy: Toggles a live relay of other players' executed commands into your chat.
/solver staffmode <profile>: Toggles a named combined profile (vanish/freeze-immunity/flight/god-mode/inventory-clear) defined in config.yml.
/solver fly: Toggles flight, independent of any profile.
/solver god: Toggles invulnerability, including PvP damage.
/solver rtp: Teleports you to a random online non-staff player.
/solver inspect <player>: Opens a view of a player's inventory/armor/offhand without opening it; click an item to confiscate it.
/solver enderchest <player>: Same view/confiscate treatment for a player's ender chest.
Permissions ## Permissions
solver.admin: Full access to every command below. Default: op.
solver.notify: Receive error and chat-moderation staff alerts. Default: op.
solver.moderation.bypass: Exempts this specific player from chat moderation, regardless of OP status. Default: false.

solver.diagnostics.*: All diagnostics commands (reload/analyze-last/crashme/moderation). Default: false.
solver.diagnostics.reload: Allows /solver reload.
solver.diagnostics.analyzelast: Allows /solver analyze-last.
solver.diagnostics.crashme: Allows /solver crashme.
solver.diagnostics.moderation: Allows /solver moderation status|test.

solver.sanctions.*: All sanctions commands. Default: false.
solver.sanctions.warn: Allows /solver warn.
solver.sanctions.mute: Allows /solver mute.
solver.sanctions.tempmute: Allows /solver tempmute.
solver.sanctions.kick: Allows /solver kick.
solver.sanctions.ban: Allows /solver ban.
solver.sanctions.tempban: Allows /solver tempban.
solver.sanctions.unban: Allows /solver unban.
solver.sanctions.unmute: Allows /solver unmute.
solver.sanctions.unwarn: Allows /solver unwarn.
solver.sanctions.history: Allows /solver history.
solver.sanctions.check: Allows /solver check.
solver.sanctions.note: Allows /solver note.
solver.sanctions.checkuser: Allows /solver checkuser.
solver.sanctions.appeal: Allows /solver appeal <id> <reason> (submit your own). Default: true.
solver.sanctions.appeal.manage: Allows /solver appeal list|accept|reject.
solver.sanctions.gui: Allows /solver sanctions (history GUI).

solver.reports.*: All staff reports commands. Default: false.
solver.report: Allows /solver report (submit one). Default: true.
solver.reports.manage: Allows /solver reports listing/claim/close/reopen.
solver.reports.gui: Allows the reports GUI.

solver.staffmode.*: All Staff Mode Toolkit commands. Default: false.
solver.staffmode.vanish: Allows /solver vanish.
solver.staffmode.vanish.see-strict: See through another player's strict-tier vanish.
solver.staffmode.freeze: Allows /solver freeze.
solver.staffmode.staffchat: Allows /solver staffchat.
solver.staffmode.commandspy: Allows /solver commandspy.
solver.staffmode.profiles: Allows /solver staffmode <profile>.
solver.staffmode.fly: Allows /solver fly.
solver.staffmode.god: Allows /solver god.
solver.staffmode.rtp: Allows /solver rtp.
solver.staffmode.silentjoin: Auto-vanish on join with no join message.
solver.staffmode.inspect: Allows /solver inspect.
solver.staffmode.enderchest: Allows /solver enderchest.

Made with ♥️ by FyrxLab

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