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SorekillRTP

Плагин PaperSpigot

Высокопроизводительный плагин случайного телепорта и маршрутизации респауна для крупных сетей Майнкрафт.

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🌍 SorekillRTP

SorekillRTP is a high-performance, cross-server Random Teleport (RTP) and respawn management plugin built for modern Minecraft networks.
It supports local and cross-server RTP, cross-server respawns, multiple worlds (Overworld, Nether, End), Redis-backed coordination, and strict safety checks designed for large SMP environments.

Designed for Paper / Spigot backends behind Velocity or BungeeCord / Waterfall.


✨ Features

  • 🌐 Cross-server RTP

    • Teleport players between backend servers using Redis and proxy messaging
  • ☠️ Cross-server respawns

    • Respawn players on a different server than where they died
    • Ideal for hub → SMP or lobby-based networks
    • Fully configurable per server
  • 🌍 Multi-world support

    • Overworld, Nether, and End
    • Per-world radius and distribution settings
  • 🧭 Advanced RTP distribution

    • Square ring (uniform or biased)
    • Circular annulus (uniform area or radius)
    • Gaussian-clamped distributions
  • 🛡️ Strict safety checks

    • Avoid lava, fire, dangerous blocks, liquids, and void-adjacent areas
    • Prevent teleports near hostile mobs or other players
  • Teleport countdown with movement detection

    • Cancels on movement or jumping
    • Configurable countdown duration
  • 🧠 Smart chunk handling

    • Async chunk loading on Paper
    • Safe sync fallback on Spigot
  • 🔁 Cross-server cooldowns

    • Redis-backed cooldowns shared across servers
  • 🔊 Configurable sounds & messages

    • Fully customizable via config.yml and messages.yml
  • 🔄 Safe reload support

    • Reload config, messages, Redis, and listeners without restarting the server

☠️ Respawn Behavior

SorekillRTP can fully control where players respawn after death.

Supported behaviors include:

  • Respawn on the same server
  • Respawn on a different server
  • Respawn at spawn, bed, or random teleport
  • Cross-server respawns with optional RTP on respawn

This allows setups such as:

  • Dying on a hub sends players to an SMP
  • SMP respawns always perform RTP
  • Private servers keep respawns local only

All respawn behavior is controlled via configuration and can differ per server.


🧩 Supported Platforms

Backends

  • Paper (recommended)
  • Spigot

Proxies

  • Velocity
  • BungeeCord
  • Waterfall

Note: SorekillRTP is a backend plugin.
It does not run as a proxy plugin but communicates with the proxy using plugin messaging.


📦 Requirements

  • Java 17 or newer
  • Paper or Spigot server
  • (Optional) Redis server for cross-server RTP and respawns

⚙️ Installation

  1. Place SorekillRTP.jar into your backend server's plugins folder
  2. Start the server once to generate config files
  3. (Optional) Configure Redis in config.yml for cross-server RTP and respawns
  4. Restart or reload the server

🔧 Configuration

Main configuration file:

  • config.yml

Message customization:

  • messages.yml

All RTP and respawn behavior (radius, cooldowns, countdowns, distributions, safety rules, and respawn routing) is configurable per server and per world.


🧪 Commands

  • /rtp

    • Randomly teleport yourself
  • /rtp <world>

    • Randomly teleport within a specific world
  • /rtp <player> <server> <world> (admin)

    • Teleport another player across servers

🔐 Permissions

  • sorekillrtp.use – Use RTP
  • sorekillrtp.cooldown.bypass – Bypass RTP cooldown
  • sorekillrtp.tptimer.bypass – Bypass RTP countdown
  • sorekillrtp.admin – Admin RTP commands

🧠 How Cross-Server RTP & Respawn Works

  1. Player requests RTP or dies
  2. Source server determines target server and world
  3. Target server computes a safe location
  4. Location is shared via Redis
  5. Player is transferred through the proxy
  6. Final teleport occurs on the destination server

Planned Features

  • Folia Support

🧾 License

This project is licensed under the Apache 2.0 License.


❤️ Credits

Developed by Sorekill
Built for modern SMP networks that need fast, safe, and scalable RTP and respawn handling.

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