
Scripty Shader: Re-coded Edition (SSRE)
Balanced performance and visuals for low-end devices.
💥 Key Features
Terrains
- Half Lambert & Dot Shading [T] [D]
- Cloud Shadows [T] [H]
- Procedural Stars [T] [L](currently unavailble) - Enchanced water with sun specular [L]
- Selectable water type [C] [D]
- Selectable fog type [C] [D]
Post Processings
- Grain [T] [L]
- Dithering [T] [L]
- Bloom (5 taps cross blur) [T] [H]
- Sun glow with 0 performance impact [T] [L]
[T] Toggleble in shaderpack setting.
[C] Choosable/Selectable in shaderpack setting.
[L] Low impact.
[M] Medium impact.
[H] High impact.
[D] Depend on your ajustments.
🌄 Performance-to-Visual Balance
SSRE is optimized by:
- Using cheap functions, logic & calculation: Avoids harmful calculation techniques like heavy if-statements, complex loops, and high-sample composites.
- FPS: Experience smooth gameplay without sacrificing the shaders signature vibrant color cycles.
🛠️ Hardware Compatibility
You can confidently run this shader across a wide variety of hardware with following requirements:
| Platforms | GL version | A Must |
|---|---|---|
| Android | GLES 3.2+ | 1.1+ Vulkan |
| PC | OpenGl 2.1+ | AMD graphics cards and up (Low end - High end) |
Tested devices list
Samsung a06 (work) MediaTek Helio G85
Samsung A10 (failed to run) Exynos 7884
PC (Window) (work) Intel Core i5 10400
Example comparison for androids. (Based on tested devices)
| Feature | Samsung Galaxy A10 (2019) | Samsung Galaxy A06 (2024) | Status |
|---|---|---|---|
| GPU | Mali-G71 MP2 | Mali-G52 MC2 | A10 Incompatible / A06 Compatible |
| Architecture | Bifrost (1st Gen) | Bifrost (2nd Gen) | A10 Incompatible / A06 Compatible |
| Vulkan Version | Vulkan 1.0 / 1.1 | Vulkan 1.1+ | A10 Incompatible / A06 Compatible |
| Android OS | Android 9 (Upgradable to 11) | Android 14 | A10 Incompatible / A06 Compatible |
☕ Platforms Compatibility
Current compatibility status.
| Platforms | Driver | Status |
|---|---|---|
| Every Pc | Any | ✓ Full Support |
| Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium | Zink | ✓ Full Support |
| Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium | Virgl | ✓ Stable |
| Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium | MobileGlues | ✓ WIP/Testing RC0.1 |
📌Future plans
- Distant Horizon support
- Improvement on water (in progress)
- Improve the look, feels and atmosphere of shader. (Always will)
- Dimensions shader.
- Biome specific atmosphere.
📈 Project Status
[I] In progress [R] Ready but did not release yet [B] Im on the break [D] Done (Released)
[B] School work + Touching grass
Spoiler
Notes
- More customizable
Progress - 30/Sat/May/2026
- Added new settings (atmos)
- Sky changed
- Maybe moon will be back
Progress - 3/Wed/June/2026
- Decided to restart my progress on this shader to version 0.1 due to performance issues.
- More functions = more performance overload.
📝 Author's Note
For optifine: Is currently untested. (and appear to be very broken on old versions of minecraft). It is best to use mc versions with official support of Iris & Sodium for best compatibility and stability.
Shader is still in alpha stage. Bugs can be reported via SSRE Telegram
