CopperMC Survival [CopperMC Official]
The ultimate client-side experience for the CopperMC Survival Server.
CopperMC Survival is a carefully curated collection of mods designed to enhance your gameplay on CopperMC. While this modpack is not required to play on the server, it is highly recommended for the best possible experience. It focuses on extreme performance optimization, stunning visuals, and essential Quality of Life tools.
🌍 Main Features
🔭 Distant Horizons
Forget the fog. This pack includes Distant Horizons, allowing you to see terrain far beyond the standard render distance.
- Server-Side Support: CopperMC has full server-side integration for Distant Horizons. This means the server actively helps your client render distant chunks, ensuring a seamless view without heavy strain on your computer.
🚀 Extreme Performance
Don't let lag ruin your survival experience. We have included the best optimization mods available for Fabric 1.21:
- Sodium & Lithium: For high FPS and smooth server calculations.
- FerriteCore & Entity Culling: To keep RAM usage low and rendering efficient.
- Dynamic FPS: Saves resources when you are alt-tabbed.
💎 Visuals & Audio
Minecraft has never looked (or sounded) this good.
- Shaders Included: Comes pre-installed with Iris Shaders and the beautiful Complementary Shaders (Reimagined & Unbound).
- Immersive Audio: Sound Physics Remastered adds realistic reverb to caves, while Simple Voice Chat allows for proximity voice communication with other players.
- Polished Look: Mods like 3D Skin Layers and Chat Animations make the game feel modern and alive.
🛠️ Quality of Life
Useful tools that fit perfectly into the vanilla feel:
- JourneyMap: A real-time minimap to track your location and mark waypoints.
- AppleSkin: See accurate saturation and hunger values on your food.
- Shulker Box Tooltip: See what's inside a Shulker Box without placing it down.
- Zoomify: Zoom in on distant objects (Optifine style).
⚙️ Technical Details
- Modloader: Fabric
- Minecraft Version: 1.21
- Memory (RAM): 4GB Allocation is recommended, especially when using Shaders and Distant Horizons together.
See you on CopperMC!
